I'm not the person that you asked, but I do hold the same opinion. My biggest reasons are:
Civs are far more incentivised to expand in VI, resulting in more conflict
Districts make city placement a much more complicated question
The city state influence game is much more interesting than just a spending race and also has more game-changing rewards
The culture and science victories are much more interactive with other civs now, rather than just hiding away and waiting for a bar to fill
I don't think V is bad by any means. It was the one that got me into the series after bouncing off III and IV. I just think that most of the changes in VI were improvements
The first two principles for virtual currencies that they have listed are "Price indication should be clear and transparent" and "Practices obscuring the cost of in-game digital content and services should be avoided", so if EVE is honest and up front about it then it should be fine
There are a lot of paid mods for the original AC, so I expect that will be part of it. However, I do think that there are two other reasons for the devs to want to host a platform of their own:
Being able to remove content ripped from other games, which will help keep them out of trouble
Giving users the option to automatically download the mods necessary to join a multiplayer game
Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway
I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob
Space Marine 2 spoilersI was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese
I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to
I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills
The random hit chance thing is a separate issue though
Though I think you need 4. A human-ish one first, a four-legged bestial one, and a flying one, before the final one. Then the priest and crew arrive, and the end happens.
Oh, I was including what happens after the priest (whose name is Lord Emon, now that I have actually gone to check because I certainly didn't remember) as one of the colossus battles. Just trying not to openly spoil a nearly 20-year-old game for some reason I guess. My concern is that the value of the colossus battles in the game comes largely in the form of puzzle-solving, something that won't translate to film very easily. In the game, the fights don't advance the narrative much. The deteriorating state of Wander and some of the environmental cues do, but neither of those require the actual fight to be shown in full. We need one fight to set up the nature and danger of Wander's task, at least one more to make tangible that he has to do a bunch of these and they're all differently dangerous, and the confrontation with Emon because that's the conclusion to the story.
David Lowery (The Green Knight)
That's a brilliant suggestion, that film was exactly what would be needed to adapt this game. I don't have... well, much of any hope for the guy who is actually attached to it, but I suppose it's unfair to judge him too hard before we have any idea of if or how it will actually happen
I think you could do a fair bit by following the priest and his soldiers that are chasing Wander more than the game did. He can provide exposition to the soldiers as they travel, seeing more and more pillars of light in the distance as they do so. Have some banter along the way to get us to like one or two or the soldiers as well. Play up this party's protagonist energy.
In the meantime, let Wander talk to Dormin more. Dormin remains honest and helpful throughout the game, so I think you could easily add in concern for Wander and curioisity about why he's doing what he is doing. "What a strange, fascinating little mortal. We do hope he knows what he's doing."
I suppose you could probably only show maybe three colossus fights max, including the ending. Picking which ones get done in full would be tough. First one almost certainly has to be on the list. I think the giant flying serpent in the desert is probably the best one visually, so that'd be my other pick