It definitely was slow compared to BNG. The later games picked up the pace a bit, but never to that extent. The focus was more on trying to race cleanly with very slidey and floaty physics. In the original particularly, touching the walls at all would immediately bring you to a complete halt
Watching a couple of videos just now, I do think that Redout has managed to develop a far stronger visual and musical language than most of its competitors outside of Wipeout (and Pacer, to a lesser degree). The long high-precision aerial segments look difficult, but in the kind of way that would be really satisfying to get right
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
That's actually something Wipeout did, it's one of the few things from Fusion that people liked enough for it to be brought back. But it's a lot of fun, so seeing it in in BallisticNG is a selling point for me
Oh cool, I've never even heard of this one. Allowing the player some actual control over the z-axis is such an obvious thing to add to an AG racer now that I've seen it, but I've never even considered it before
Dirt Rally 2 is excellent! I've actually walked along a couple of the stages too, I was quite impressed by how well they recreated them. The limitations on multiplayer formats annoyed me quite a lot, but I do think it's the only game I've ever played where rallycross felt like it really worked well, and I love the rallycross format
I've been keeping an eye out for BallisticNG! Sadly it wasn't significantly discounted in the sale, so it's one to pick up either when it is on sale or when I have gotten through the rest of my unplayed games. I was initially put off a little by just how hard it seemed to be aping early Wipeout, but someone on here persuaded me to take a look
What's Redout actually like to play? I have seen a little bit of gameplay and it looks like it's aiming above all to feel as blindingly fast as possible
Hah, that looks like the gameplay of PS3 / Xbox 360 era Ridge Racer but sent back to Ridge Racer 1993 graphics. Definitely seems like one of those delightful projects where someone just has nostalgia for something and also has the skills and drive to just do it themselves
There's a great video of the Outer Wilds devs watching someone speedrun their game, and at the end of it one of them jokes, "We made a very short game"
This article is about to make my steam wishlist a good chunk longer, I think
I haven't played Fortnite so I might be missing something, but glancing at screenshots and promotional stuff it looks like they're consistently using white on red instead of red on white
It is, genuinely, in the Geneva Conventions that nobody should use the red cross except for to designate medical staff and establishments that are protected under the conventions. The idea is to make sure that there is absolutely never any doubt that that symbol means anything else in order to minimise the risk to those people
I haven't played the remaster so I can't guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
If you're able to, get the version with the all the DLC. I think I paid £5 for that vs £3 for just the base game. The extra stuff is well worth getting