That's the only reference, yeah. The character is only present for one scene in one quest, and the only mention of his sexual exploits is that line. I certainly always interpreted him as a womaniser rather than a rapist
It's funny that you mention Zorro — the voice actor that does this character's lines (and also other male khajiit) has done parts to fill in for Antonio Banderas before
To be fair he may not actually be a rapist. He calls himself "defiler of daughters", but he's doing so in a theatrically rogueish list of reasons people would want to kill him, so it could just as well be consensual but the parents are furious about it.
However even if that is the case, he actually is also a self-described murderer and thief who implies that he runs a dangerous gang of some sort and regularly has people trying to kill him
Based on your enjoyment of management and strategy, Paradox's grand strategy games might be something you enjoy. Same publisher as Cities Skylines. There are four main series of them, each with their own mechanics but enough broad-scale similarities that knowing one helps with the others. They are:
Crusader Kings, set in medieval Europe, North Africa, and about half of Asia. This one is the most roleplay-heavy, as you play as a succession of characters within a feudal dynasty rather than a country
Europa Universalis, set from the European Renaissance up to the end of the Napoleonic wars. The whole world is playable, and exploration is a big mechanic
Victoria, which covers the world through the rise of industrialism. This one is the most simulation-heavy, focusing gameplay around economic development and the diplomatic manoeuvring of great powers
Hearts of Iron, which is the Second World War game. This is the one to go for if you want to play the military side of things
What distinguishes them from strategy games like Civ and Age of Empires is the greatly-reduced abstraction. There's no expectation of every starting point or playable country being balanced; if you start as Belgium in Hearts of Iron, you're going to have to do something clever to not get steamrolled by Germany. There's also no win condition beyond what you set for yourself. When I start a game of Crusader Kings, I'm not trying to win the game, I'm saying to myself "let's see if I can unite all of Britain and Ireland under a Gaelic ruler"
All Paradox games have quite a lot of DLC, but the base games are solid (often now including several of the earlier DLCs for free, in the case of older games) and they go on steep sales pretty often. If there's not a specific time period or mechanic that sways you towards one of the games, I recommend Crusader Kings 3 for the best new player experience
I'd also add that CK3 is a step above most Paradox games in terms of beginner-friendliness. Everything has a tooltip defining what it does, and most of the game-specific words in that tooltip have tooltips of their own. It's not like the older games and their "lol keep the wiki open and good fucking luck" approach to explaining themselves
I'm not the person that you asked, but I do hold the same opinion. My biggest reasons are:
Civs are far more incentivised to expand in VI, resulting in more conflict
Districts make city placement a much more complicated question
The city state influence game is much more interesting than just a spending race and also has more game-changing rewards
The culture and science victories are much more interactive with other civs now, rather than just hiding away and waiting for a bar to fill
I don't think V is bad by any means. It was the one that got me into the series after bouncing off III and IV. I just think that most of the changes in VI were improvements
The first two principles for virtual currencies that they have listed are "Price indication should be clear and transparent" and "Practices obscuring the cost of in-game digital content and services should be avoided", so if EVE is honest and up front about it then it should be fine
There are a lot of paid mods for the original AC, so I expect that will be part of it. However, I do think that there are two other reasons for the devs to want to host a platform of their own:
Being able to remove content ripped from other games, which will help keep them out of trouble
Giving users the option to automatically download the mods necessary to join a multiplayer game
Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway
I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob
Space Marine 2 spoilersI was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese