I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.
If you haven’t tried them, maybe look intonthem to see if you’d like them?
This right here is why critic scores are almost always higher than audience scores. Becauee the audience doesn’t care about being blacklisted because they honestly scored a product.
Companies have a financial incentive to get high scores. Review outlets have a fincancial incentive to get review copies for free. Put two and two together and it really isn’t hard to see why the critics give whack scores.
Didn’t Ubisoft or Disney send people to Disneyland and pay for vacations or whatever in connection with them being invited to play the game? In a legal context, that could easily be seen as veiled bribery. It psychologically makes people more inclined to speak positively because it abuses their desire to be grateful and show gratitude. Basically, a company that wants honest feedback would not do that. Especially not the company with a direct financial incentive to gain from the most expensive marketing campaign they have ever done.
All the gameplay I have seen looks mid at best, and bad at worst. Especially when comparing it to previous Ubisoft games such as AC Black Flag. Comparing AC Black Flag to Star Wars Outlaws demonstrates modern Ubisofts profound lack of attention to detail. Facial animations, water interactions, stealth, all of the major mechanics of the game demonstrate significant degradation in Outlaws’ gameplay footage.
These are criticisms purely based on the technical aspects of visible gameplay footage. This isn’t even touching stuff like story or writing.
It is a game flooded with child players that lost its identity when it stopped being a tower defense and instead copied PUBG but with other licensed IPs.
The game itself is fine I guess, if you dont ever interact with its insufferably annoying community.
Yes, but emulation is a very easy work around. There are even some open source emulators that allow commercial use without credit required and only require source code to stay open and post any changes made to the source code online. For most games, the default emulator will run like 90% of games perfectly fine and if proprietary code for porting to consoles is an issue, a compatibility layer can be written that isn’t open source can work around that.
Whats I am saying is, its such a low effort thing to do that shows the company honors and values their legacy content.
I like the idea of the digital museum. Would be nice if remakes of games would include stuff like that about the original. If the remake isnt faithful to the original (faithful like the Resident Evil remake from 2002 was faithful, or something like Metroid Prime Remastered but an actual remake), then at the very least remakes should include a copy of the original game playable on the same device, either as a port or via emulation.
Remaking a good game is stupid. Remake the bad games and give them another chance at success.
I would definitely want a reboot of Daikatana more than a direct continuation. Daikatana has a lot of cool ideas that just weren’t realistically achievable when it came out, but certainly now are pretty easy to implement with modern development tools. The game has been “off the market” so to speak for so long that making a sequel would be stupid compared to just rebooting it entirely.
Yeah, it is, but it is fundamentally different from MechAssault. MechWarrior is a simulator and MechAssault is an arcade shooter. Its like the difference between Forza Motorsport and Forza Horizon, theyre both fun but they’re also very different games.
Clock Tower, continuing from Clock Tower 3 but actually good
SimCity, based on the original.
Neon Genesis Evangelion, based on Neon Genesis Evangelion 2: Evangelions
Record of Lodoss War, based on the Dreamcast game
Policenauts, but only Kojima can be the one to make the next game
Tresspasser, based on the original
Danganronpa, but more like the first 2 and not v3, though I wouldn’t mind another try at Ultra Despair Girls with an actually decent story
John Romero’s Daikatana
MechAssault
XENON - 夢幻の肢体 (XENON - Fantasy Body), I wouldn’t mind seeing a remake in the style of something like Life is Strange or a similar type of story game for this one, though I would demand it keep the original 90s art style
Telltale is the most prolific developer of these kinds of games.
Japan has had elements similar to this in visual novels for a long time. Snatcher, Policenauts, YU-NO, etc. feature the same type of gameplay but without the parts in Life is Strange where you explore in a 3d environment.
There are definitely games where the primary/target demographic is boys or girls though.
The arcade classic “Centipede” is a good example of this. It was designed to try to attract women to play it. The colors were pastel shades and its sequel Millipede took it further by having a “story” about an elf archer protecting a mushroom forest from a bug invasion. Centipede was partially programmed by a woman (one of four people who made the game), Donna Bailey, who was also responsible for choosing the games vibrant pastel color palette.
Now, is Centipede or Millipede only for girls? No of course not. No video game is only for a single demographic. But real world data showed that girls/ women generally played Centipede and Millipede more than boys/men did. Some things just have a general appeal to some demographics more than others. So typically when a person asks for “girl games,” they just means games that will have a high appeal to girls or games that were designed with girls as the primary demographic.
Otome visual novels are this way as well. They target a female playerbase with a story-based romance game and generally feature a female protagonist who romances male characters in the game.