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RightHandOfIkaros, do gaming w The winner of every difficulty comparison

I suppose, but the player could very easily overlevel themselves to make the bosses very easy in Elden Ring. Can’t do that without a big, boring, repetitive time investment in Dark Souls, farming the same enemies in the same location.

RightHandOfIkaros, do games w DarkPattern.games - a website that rates mobile games for their "dark patterns"

Interesting, but its based on user generated input, so this data could easily be manipulated by someone that doesn’t like particular games creating a few accounts to add bad data.

RightHandOfIkaros, do gaming w The winner of every difficulty comparison

The thing that makes Elden Ring much easier is the fact that there is always somewhere else the player can make progress. In Dark Souls, you follow a more or less linear path and if you felt underleveled you had to grind enemies because you could not make any further progress until you pass where you got stuck. In Elden Ring, you can go to a different area completely and make a bit more progress there. From Limgrave, the player can choose to go to Stormveil, skip Stormveil and go to Liurnia Lake, go to Southern Limgrave, or go to Caelid if they’re a psycopath. This is in addition to all the helpers From has given players. Strong magic (compared to Souls games), Summons that are available to the player literally anywhere on top of the same Gold Message Summons from the Souls games, two moves that give players i-frames, etc.

Sure, if you play it like its a Souls game then it might seem hard, but if you play it as the action adventure RPG it is designed to be, the game is significantly easier than Souls games.

RightHandOfIkaros, do gaming w The winner of every difficulty comparison

Stellaris?

RightHandOfIkaros, do gaming w The winner of every difficulty comparison

Lion King on SEGA Genesis?

Takeshi’s Challenge?

Dragon’s Lair?

Ninja Gaiden?

Marble Madness?

Battletoads?

RightHandOfIkaros, do gaming w The winner of every difficulty comparison

Zelda 2 wasn’t difficult, it was a mistake.

RightHandOfIkaros, do gaming w The winner of every difficulty comparison

You might be inclined to say that if you don’t really know much of the games From has made.

The Adventures of Cookie and Cream on PS2 was a very easy game by comparison.

RightHandOfIkaros, do games w What do you think about random encounters?

Random combat is the number one thing that makes me drop a game.

Its annoying, it happens too often, it always interrupts me when I want to do something else, and it is too repetitive.

This is why I stopped playing a lot of JRPGs. The other thing I drop them for is when combat only has a single song and always starts with the exact same intro, like what happened with Dragon Quest 11 or whatever it was that I played.

I hate grinding. Its repetitive and boring. Its not fun. If a games story missions are not paced properly with level such that I can do only the story missions and never be underleveled, then I will drop that game immediately.

RightHandOfIkaros, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

Sony is a shareholder and Microsoft has also supportted PocketPair, it will be interesting to see how that works out with Nintendo.

RightHandOfIkaros, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

Digimon did, right? Why didn’t they ever go after that?

RightHandOfIkaros, (edited ) do games w Nintendo filed a lawsuit against Pocketpair, Inc.

Since this is over patent and not copyright, wouldn’t this have to be about patents filed after the year 2003 and before 2024? AFAIK, patents don’t get extended and cannot be re-filed, and Pokemon has existed since the 1990s, where a lot of its patents would have been created. Unless for some reason Nintendo delayed filing the patents for more than 5-10 years but I don’t know that patents are allowed to have such a time gap between publication and filing or not. Perhaps Japan has different patent laws, their laws notoriously favor businesses so I wouldn’t be surprised.

Additionally, at least in the USA, some things like gameplay elements cannot be patented if they are necessary for the genre of the product. For example, a first person camera, guns, shooting, etc. are not elements that can be patented as they are necessary for FPS games in general, but some kind of specific new technology like the way Doom draws its 3D world could be patented.

For a Creature Catcher game like PalWorld, devices (very vague and generic term that legally should not be patentable because it is too generic BTW) to catch, store, and deploy creatures is necessary to the genre. Unless it is specifically code or the same exact way that both PalWorld and PokeMon function, I do not see how Nintendo thinks they can win other than by bankrupting their opposition like usual.

Really hope this one turns out like Lewis Galoob Toys Inc v Nintendo of America, but the Japan version.

RightHandOfIkaros, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that.”

Literally Comic-Book Villain behavior.

RightHandOfIkaros, do gaming w Alleged images of Nintendo’s new Switch have appeared online | VGC

“New Nintendo Switch XL”

RightHandOfIkaros, do games w After 20+ years, Dole has returned to Super Monkey Ball

The same reason I hope CalorieMate stays in MGS 3 Delta, it was in the original and became a part of the identity of the game. Not having it would feel weird.

Kinda like when something gets remade and is nearly completely different from the original. All the right names and pieces are there, but its off and doesn’t feel right. 2010 Nightmare on Elm Street stuff.

RightHandOfIkaros, do games w After 20+ years, Dole has returned to Super Monkey Ball

Wait until you find out that the list of people and groups that have NOT done terrible things to other people is so small that there might be only one group or person on it, if at all.

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