You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.
I've got the benefit of nostalgia I guess, but I played through the original a few months ago for probably the fifth time in my life and still enjoyed myself. The main things that has aged is the ugly character models, this mod can improve those. Might want to look as some of these as well. You want to play through the original+crisis core first before the remake for... reasons.
Funny enough Yoshi P was the one that said turn-based was outdated and he's worked on DQ before but only the MMO, arcade games, Minecraft clone and a Wii FPS thing. I think it's pretty obvious he just doesn't like the genre. DQ11 was the breakthrough hit in the West and he had nothing to do with it.
Final Fantasy moving away from turn-based because it's "outdated" is peak Square silliness. Have they ever heard of chess, card games, board games, DnD, Civilization, Persona, Dragon Quest, XCOM, Pokemon, Darkest Dungeon? If anything, DMC-style character action games are far more niche.
Well that's why I said "near-equivalent", $600 vs $450 is comparable. Performance should be close to equal, I don't know what's going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5... then it's better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but "4k" is never actually "4k" on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.
Think about it like this: if you we're to sit down and port a Windows game to Linux manually, what would you have to do?
You would need to translate the Windows API calls to something Linux understand. That's what WINE does.
If the game runs a Microsoft proprietary rendering engine, you would need add Vulkan support. That's what DXVK/VKD3D do.
You would need to convert any FMVs that use proprietary codecs to open formats. That's what Proton's transcoding feature does.
You will need to provide a shader cache to the user. That's what fossilize does.
So Proton is doing all of these things that you have to do when you port the game anyway. Why spend the money and resources to do something that Proton does for free? If Proton is in any way insufficient to run your game well, it's open source. You can submit merge requests to Proton yourself if you really care about Linux performance.
It's not about Proton versus Native. It's Vulkan versus DirectX. Games that optimize for Vulkan have zero overhead on Linux, and that's what devs should strive for.
PC games used to be popular in Japan before Nintendo and Sony changed everything in the 90's. Seems like with Sony slowly disengaging from the Japanese market to cater to the West, PC has come in and filled that space. I'm sure Steam really pushing PC Gaming off of the desk with Big Picture Mode, Steam Deck and excellent controller support has made it much more appealing to Japanese game culture.
How would the game give you any more information than it already does without worsening gameplay? Like sure, you can make the boss' moves slower and more telegraphed. Put in Atreus to tell you the Boss' weakness or something while you fight him. I'm personally not a fan of that.
If you want to play the game as a glass cannon DPS machine, you can do that with the right parts. But there's nothing stopping you from actually reading boss patterns and dodging them. The only boss this doesn't apply to is the first one, and I suspect it will get nerfed because of how many people are complaining about it. Some damage is unavoidable but it's minor, every big attack is dodgable and even accompanied by a loud warning sound. I don't think it's unfair.
It's all just Epic talking points. "Lower cut means more money for developers! Lower cut means lower prices!" It's never been proven to be true. Shit in some cases I'd much rather my money go to Valve than the developers anyway. Much rather fund Linux/Vulkan/VR development than whatever bullshit Rockstar, EA or Activision are up to.
Wake me up in two years when they add Female MC and The Answer please. I wouldn't mind as much if they were released as DLC but you just know it will be a separate "Persona 3 Reload Ultra Blue" release or whatever.
For me personally, Wii U was the worst console purchase I've ever made lol. If it wasn't for Smash, Mario Maker and Nintendoland with friends every once in a while I never would have turned it on. I honestly had way more fun with the Vita.