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Nefyedardu, do gaming w Resident Evil 4 Mobile Will Cost $60

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

Nefyedardu, do gaming w Resident Evil 4 Mobile Will Cost $60

...why would it cost less? It's $60 everywhere else.

Nefyedardu, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

I've tried upscaling with ESRGAN as well and it has similar problems. It messes with the original textures too much. For example, it made carpet look like a solid surface. Skin looks too smooth and shiny. That kind of thing.

Nefyedardu, (edited ) do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

I hate how AI upscaling looks and I really don't get why everyone seems to be gaga over it. In addition to the artifacts and other weirdness it can introduce, it just looks generally like someone smeared vaseline over the picture to me.

Nefyedardu, do games w Microsoft estimated Valve’s revenue in 2021 at $6.5bn Interesting to see another view on the scale of Valve’s business

Are you being facetious? Dota and Counter Strike make a ton of money.

Nefyedardu, do games w Tomb Raider 1, 2 and 3 getting remasters early next year

*and make it optional. Like REmake

Nefyedardu, (edited ) do piracy w got the disk space and the bandwidth to spare so

I used to just seed Epic exclusives. Now there aren't any Epic exclusives*. Coincidence? I think not.

*Other than Kingdom Hearts grrr

Nefyedardu, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

The quote you're giving me is Valve-speak for "we were cool with your double-dipping DRM back when it was free for us but we now would prefer you don't add it to your game because it makes it harder for us to sell your games

Sounds good to me.

on Steam Deck where we control the whole platform".

Ah yes, the closed platform known as the Steam Deck. So closed that Valve gives you the tools to remove Steam from it entirely if you so wish.

You absolutely don't own your Steam games. Those go away with your account, unless you're actively extracting and repackaging those files for backup.

So then backup your games. Who cares if it's against the EULA, big bad evil Valve will not find out and even if they did they would not stop you. If Valve wanted to actually stop you from doing that, they could and they would.

It is absolutely a piracy mitigation tool

What is? Steam or Steam DRM? These are two completely different things. Steam DRM is not piracy mitigation tool.

you are not allowed or able to install or play your games without online verification as a general rule.

So basically you want Steam to provide you the installer in addition to the game yourself, that's a valid criticism. The other one not so much, I play Steam games offline literally all the time.

The notion that multiple people here are questioning the fact that Steam's DRM is, in fact, DRM

You are just putting words in my mouth, I never implied that at all.

It's a testament to their PR, for sure

...what PR? lol, Valve isn't exactly known for it's constant customer-facing communication... All of my links came from Steamworks documentation for developers.

It didn't take a genius to understand that the real piracy dampener for PC gaming was availability, price and convenience rather than technically profiicent DRM

Yeah no shit, you think? It's almost like "piracy is a service issue"...

Valve invented or perfected DRM
Valve invented or perfected DRM
Valve invented or perfected DRM

http://www.reactiongifs.com/wp-content/uploads/2013/06/incredulous.gif

The branding exercise required to do that and still be perceived as a fan-favorite, user-first company should get a TON more credit than it does in marketing schools worldwide.

You are talking about a company that revealed CS2 by shadow-dropping three YouTube videos and proceed to not give any updates for three months. Marketing geniuses indeed, lmao.

I think you are making a mountain out of a molehill. Steam DRM does not effect me negatively in any way, you are doing a pretty bad job justifying why I should hate it with every fiber of my being like you seem to.

Nefyedardu, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

There are different types of DRM. Your original post was that Steam "forces always online DRM" and "you never own anything you buy". This doesn't really apply to Steam DRM. You don't need to be always-online and it is not for anti-piracy. It sounds more like you are describing Denuvo which is another thing entirely. Comparing Steam DRM to Denuvo is like comparing the Wright flyer to a fighter jet.

I don't like DRM either but at the end of the day I can just run Steamless so I don't really care. Streaming services like Netflix have the same thing but it all can be pirated anyway so no big deal. It would be different if Steam actually implemented effective DRM, but it doesn't.

That copy is very much designed to justify the fact that Steam allows games to publish with double or even triple DRM solutions under the Steam platform.

Steam allows it, but they actually officially discourage the use of third party DRM

Anti-tamper / DRM: In general we don't recommend use of such solutions across any PC platforms, as they may impact disk usage and overall performance. Getting them fully functional in the Wine environment can take some time and add significant latency to getting your title supported.

Nefyedardu, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

You might disagree with the Steam DRM wrapper in principle, but in practice it's laughably easy to bypass (by design). The difference between a DRM-free game and a game solely running Steam DRM is five minutes of effort, at that point does DRM even matter?

The Steam DRM wrapper is an important part of Steam platform because it verifies game ownership and ensures that Steamworks features work properly by launching Steam before launching the game.

The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.

We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.).

Nefyedardu, (edited ) do games w Star Citizen reaches $600 million raised but the game future is really worrying

he’s not out there buying multiple sports cars and a yatch either.

Funny you should say that...

Nefyedardu, do games w Star Citizen reaches $600 million raised but the game future is really worrying

lol I guess I was hallucinating then

Nefyedardu, (edited ) do games w Star Citizen reaches $600 million raised but the game future is really worrying

There's plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click "Play" in Apex Legends, I don't clip through the floor and explode because it's a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.

Nefyedardu, do games w Star Citizen reaches $600 million raised but the game future is really worrying

I literally couldn't play it, lmao. Kept crashing on me.

Nefyedardu, (edited ) do games w Star Citizen reaches $600 million raised but the game future is really worrying

You have to hope the success and money raised so far is enough to fix the problems

After twelve years and $600 million in development, people should have "hope"? Chris Roberts is taking people's "hope" straight to the bank.

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