If that’s the case you wouldn’t be able to charge them, though? I don’t think you can charge them without connecting to a console (or a third party charging dock I guess)
If anything I’d say Heaven’s Vault is the better of the two!
Sure, it’s way less polished and can be janky, but the language and the translation mechanics are so much deeper and more well-developed than anything in Chants of Sennaar.
The languages in Chants are tightly defined and very specific to what the game needed, so they’re not really usable outside of that context. But the language in HV is rich and complex, and you can actually learn to write new things in it.
Bad/misleading title. The article (actually just a regurgitation of a podcast interview) is about the design & layout differences between two specific cities: New Atlantis in Starfield and Diamond City in Fallout 4.
Basically just this one designer saying he didn’t like the design of New Atlantis compared to his own work.
It’s more of an anthology series, so most of the games are unconnected. This is the first direct sequel to the original LiS featuring the original main character.
There are also two different studios involved: Dontnod created the original game, Life is Strange 2 (2018), and the spinoff The Awesome Adventures of Captain Spirit, but the other three games in the series were made by Deck Nine.
Because it has a library of interesting and innovative exclusives, making use of an unusual control input. Whether that makes it worth it or not is personal preference, but you can’t disagree that it offers something unique.
Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.
What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.
Turn-based all the way for me. I need time to think about my moves!
I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.