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MurrayL, (edited ) do games w How GOG fixed Cold Fear | GOG Tech Talk

Do you say the same for Epic Games Store exclusives?

Yes, actually. If they funded a game, like with Alan Wake 2, then whether or not they make it an EGS exclusive is their prerogative.

there is no pro-consumer reason that the GOG fixes could not have been given to everyone that already owned the game on Steam as a free update

I disagree. GOG invested time and resources into patching the game. Tacking the word ‘pro-consumer’ in there means nothing. They’re a business. They shouldn’t be expected to give away their work for free to customers of a competing platform.

I don’t care if 2% or whatever goes to GOG for their fixes

That much is clear. You seem to want something for nothing. Pirate the GOG version if you’re so desperate to play without paying for the work that went into fixing it, but don’t frame it as some kind of pro-consumer protest.

MurrayL, do games w How GOG fixed Cold Fear | GOG Tech Talk

It’s as much as anyone outside of GOG can know, based on interviews like this one.

The exact contents of the deals is not public information and no doubt differs for each game, but the overall process has been reported on.

MurrayL, do games w How GOG fixed Cold Fear | GOG Tech Talk

Oh, well that’s the easier part to understand.

Before they even start on any technical work, the GOG legal team contacts the owners of the game they want to sell (e.g. SEGA, in the case of Alpha Protocol) and they negotiate a deal to update and distribute the game.

Things get complicated when a game has joint owners, or when it’s not clear who owns a game, but otherwise it’s as simple as that.

MurrayL, do games w How GOG fixed Cold Fear | GOG Tech Talk

If you’re interested in a specific example, here’s an interview with their technical producer on how they updated and rereleased Alpha Protocol in 2024.

Lots of insights!

MurrayL, do games w How GOG fixed Cold Fear | GOG Tech Talk

Why would GOG give the work they did to a competing storefront?

If you value the work, support the people who did it.

MurrayL, do games w Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

MurrayL, do games w Ubisoft target audience when they play a good game

I fucking love Highway 17 - it’s an atmospheric and enjoyable road trip and I will die on this hill.

MurrayL, do games w Meta is closing down three VR studios as part of its metaverse cuts

Fuck off, sincerely. It’s hard enough out there for game devs as it is without heartless idiots online celebrating the demise of their studios.

Also, obviously, fuck Meta for closing them.

MurrayL, do games w Two former Polygon editors say they are launching Mothership, a new game publication, on January 26, to analyze games through the lens of gender and identity

Curious what about this new publication makes you label it a tabloid? Based on the description so far it doesn’t sound sensationalist at all.

You’ll find reviews, criticism, and opinion stories, as well as articles about how games are made and marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then.

MurrayL, do gaming w Konamis return to the gaming industry is going well

Horror games make bank. It’s one of the few commonalities between indie and AAA.

I don’t understand the appeal personally, but the genre prints money.

MurrayL, (edited ) do games w Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’

I don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.

Crunch is always bad and is an indication of poor project management and/or unrealistic expectations, but issues with scope or major reworks aren’t always a death knell either. I’ve seen plenty of games go through that and come out the other side better than before.

MurrayL, do games w Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’

Demo in this context isn’t a consumer-playable ‘demo’ in the sense that most people understand; it means a playable internal build with specific targets for what must be included. Internal demo milestones are often linked to project funding and approval to move forwards, so there is a tangible risk if they fail to deliver.

Presumably the current state of the game is behind where it needed to be to deliver that demo, so they’re now crunching to finish it on time.

MurrayL, do games w “They burned millions but got nothing.” Japanese game font provider’s aggressive price hike could be result of parent company’s alleged AI failure and financial struggle

Whenever they add new symbols to Unicode, for a start.

Probably other reasons too, on occasion. For non-Latin languages with thousands of characters, I’d imagine certain unusual combinations occasionally get discovered that need rendering tweaks? Things like that.

MurrayL, do games w “They burned millions but got nothing.” Japanese game font provider’s aggressive price hike could be result of parent company’s alleged AI failure and financial struggle

Except there won’t be much of a consumer market to come back to, due to the aforementioned economic devastation.

MurrayL, do games w Thank Goodness You're Here - most absurd & hilarious game what did I just play?

I wouldn’t say it’s suitable for kids - there’s a lot of innuendo and crude visual gags. Mid/late teens probably fine, but it’ll depend on your tolerance.

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