Those house rules seem very strange, to the point where this isn’t really poker anymore.
There’s a reason to the ranking of hands in poker due to the probability of getting them. Your roles make it so that an easier hand to get beats one that’s harder to get. Very bizarre.
I feel like this was part of their plan though. Get the limelight with dnd and show the kind of games that they make to people that wouldn’t have known beforehand. Now their next fully owned game is going to make them absolute bank in both money and good faith I think.
I only really played early on, not dabbled with it properly in years but I do remember things happening. It’s not like I could only get things to happen in the first two years in game
I used to find it kinda stressful until i realised there was no time limit to the game like the usual harvest moons so once I realised that, I never find myself rushing around or overextending my ability to farm to grind more and just focused on what I was enjoying in the game which was a bit of everything.
FF16 only ever became a slog due to its side content and the difficulty of such once you were levelled last a certain point. Story content was always great, even for the side stuff. But the gameplay for the side stuff got very tedious after the third half. I also ended up doing everything too. So I know how boring it can be. Still loved the game as a whole though. Mostly due to the story and characters.
After playing the game more, it feels like the side content is better paced after the first section. So far the first area “Grasslands” is the only one to fully open up to you immediately with the next story quest being “get out of here”.
The rest have story quests that break up the potential monotony. I was about to burn out on the side content on the third area. But pushed through cause I was enjoying the game as a whole anyway and all of a sudden I had done everything I could do in the area at this point pretty quickly (because I couldn’t get fully explore it all before continuing the story) and I ended up enjoying it this time too which I hadn’t expected. I just got to this area and immediately thought “ugh more of the same” but it wasn’t completely the case.
The type of terrain and level design of these big areas are a big factor in the content in them feeling varied I feel, and they do change a lot. The actual side quests get better too, some resulting in you doing a few optional linear dungeons which is nice.
The big enemies you unlock to fight like mini bosses are really fun too, so if you like the combat, getting them unlocked might just end up being worth it to you too.
That’s an interesting take I hadn’t realised. It’s a different kind of grind, but I think I prefer this kind over just mindlessly fighting over and over.
I feel like if you have the difficulty on easy or normal you could skip most side stuff if not all cause the dynamic difficulty is made more specifically for those that want to do everything and not have it become too easy by the time you’ve done so much side content. But also dynamic might even lower the difficulty too if you’re finding it hard maybe? Don’t know about that though.
You don’t have to do any of the open world “bloat” if it’s not your thing. I prefer linear games but I don’t mind it here cause it’s allowing a lot of “quiet moments” which I think this game does way better than the original.
I’m not even half way and I’m at about 25+ hours at the moment. It’s great. I think I overall prefer the more linearity of remake but I’m still having fun and the all of the towns being as open as they are is the best part of this open world aspect.