I think because RWS were kind of similar. Before Postal they just made a few educational games like Sesame Street etc. They probably felt they were giving a studio that was in a similar position to them the same kind of chance they got.
It might not be what they planned but they’re now using it as an opportunity for more publicity to get something out of it especially now there are some potential sales they won’t be getting anymore.
I have eustachian tube issues that make most headphones very uncomfortable. Not only that I’ve always seen it weird to do that when I have a TV and a good sound system in my living room to use.
Games with bird sounds. This wouldn’t be too bad if i could turn them down or off but because of this I can’t play some games or spend time in specific areas of some games because it make my birds go crazy because they think there’s another bird in the house.
I wish we could individually turn up or down all of the different elements if sounds not just music/sfx/voice etc
This is why i like the FF7 remakes because they’re more than just retreading the same steps and story. At face value they are but if you have played the original you’ll soon notice that there’s something going on with the story that kind of makes it more of a sequel, rather than a “remake”.
The naughty dog kind are the worst in my opinion. A waste of time, money and talent. If you’re going to remake a game now, I want something that makes it worth playing whilst not replacing the original. The only way I think I’d be mostly okay with a remake replacing an original is if they’re remaking a shit game to make it good, but they never do that.
The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.
To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.
And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.
Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.
Jackie’s and Keanu’s voice acting though was stellar.