Molecular0079

@Molecular0079@lemmy.world

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Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3's Phenomenal Boost, FSR/XeSS Support and System Specs (wccftech.com) angielski

The dark fantasy roguelite first-person shooter was revealed a long time ago at Geoff Keighley's 2017 The Game Awards. The small team went silent for over four years, announcing in January 2022 that Witchfire would launch in early access in late 2022. However, there was another delay to 2023, with the developers explaining that...

Molecular0079,

Bah, I guess I am just gonna have to wait a year after release to play this game.

Molecular0079,

He’s right, a product like that would have failed dramatically. At this point I just want them to release a dumb AF, streaming-only, inside-out tracking VR headset that connects to PCs. Forget trying to cram an expensive Qualcomm or AMD chip in there, it will never give you the ideal VR experience. Make something that’s $200 bucks, connects to any PC running SteamVR, and just does extremely well with streaming and low-latency. Both Airlink and VRDesktop have already shown that its possible to get extremely close to a cabled experience. All that’s left is some polish.

Molecular0079,

Why not have a $300-400 offering that does this?

I think having base stations not only increases price but also makes it unapproachable for a vast majority of people. Personally, I didn’t even consider the CV1 or the Index because I just didn’t have a room that could properly accommodate them. For the sitting use case, no-tower tracking is actually very suitable and probably works better.

Molecular0079,

On one hand, I applaud EA for at least attempting a new IP this time around instead of churning out yet another sequel, but on the other hand, damned if Immortals of Aveum didn’t look like the most generic thing out there.

Molecular0079,

Oooh, I can not wait! I’ve been waiting for both Horizon and the new God of War to make its way to PC.

Molecular0079,

Porting to PC isn’t minimal effort. It takes a lot of dev time to optimize and make it run well on the wide variety of PC hardware, not to mention the additional PC specific technologies like DLSS that often get implemented. First game had quite a few performance issues at launch that were ironed out over the span of several months.

Molecular0079,

I believe its just poor wording in the article. Other articles are saying that they will run natively.

polygon.com/…/resident-evil-4-remake-assassins-cr…

ign.com/…/iphone-15-pro-adding-resident-evil-4-re…

Molecular0079,

It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn’t magic. You don’t need the highest quality textures or resolution when running on mobile screen sizes.

Molecular0079,

That is very silly considering that DS4 and Dualsense work seamlessly together on PC.

Molecular0079,

Why not try BG3 then? Very different in feel compared to the Larian Divinity games. I couldn’t get into those either, but BG3 has me hooked with 150 hours and counting.

Molecular0079,

That’s fair, if CRPG isn’t your thing, it isn’t your thing.

Molecular0079,

Excited for the changes, but unfortunately they broke the Vulkan renderer pretty badly, halving the performance.

Molecular0079,

I haven’t played BG1 or BG2, but so far I haven’t felt that BG3 requires prior knowledge in order to understand the story. As for DND knowledge, the only things I know about the game are from the bits and pieces that I glean from watching Critical Role. BG3 is doing a wonderful job filling in the missing pieces of knowledge with really handy tooltips and descriptions of how everything works. If anything, it’s probably the most interesting primer to DND I’ve ever encountered.

Molecular0079,

make the entire old library of games obsolete

Uhm…what old library? LMAO.

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