The dark fantasy roguelite first-person shooter was revealed a long time ago at Geoff Keighley's 2017 The Game Awards. The small team went silent for over four years, announcing in January 2022 that Witchfire would launch in early access in late 2022. However, there was another delay to 2023, with the developers explaining that...
He’s right, a product like that would have failed dramatically. At this point I just want them to release a dumb AF, streaming-only, inside-out tracking VR headset that connects to PCs. Forget trying to cram an expensive Qualcomm or AMD chip in there, it will never give you the ideal VR experience. Make something that’s $200 bucks, connects to any PC running SteamVR, and just does extremely well with streaming and low-latency. Both Airlink and VRDesktop have already shown that its possible to get extremely close to a cabled experience. All that’s left is some polish.
I think having base stations not only increases price but also makes it unapproachable for a vast majority of people. Personally, I didn’t even consider the CV1 or the Index because I just didn’t have a room that could properly accommodate them. For the sitting use case, no-tower tracking is actually very suitable and probably works better.
On one hand, I applaud EA for at least attempting a new IP this time around instead of churning out yet another sequel, but on the other hand, damned if Immortals of Aveum didn’t look like the most generic thing out there.
Porting to PC isn’t minimal effort. It takes a lot of dev time to optimize and make it run well on the wide variety of PC hardware, not to mention the additional PC specific technologies like DLSS that often get implemented. First game had quite a few performance issues at launch that were ironed out over the span of several months.
It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn’t magic. You don’t need the highest quality textures or resolution when running on mobile screen sizes.
Why not try BG3 then? Very different in feel compared to the Larian Divinity games. I couldn’t get into those either, but BG3 has me hooked with 150 hours and counting.
I haven’t played BG1 or BG2, but so far I haven’t felt that BG3 requires prior knowledge in order to understand the story. As for DND knowledge, the only things I know about the game are from the bits and pieces that I glean from watching Critical Role. BG3 is doing a wonderful job filling in the missing pieces of knowledge with really handy tooltips and descriptions of how everything works. If anything, it’s probably the most interesting primer to DND I’ve ever encountered.
Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3's Phenomenal Boost, FSR/XeSS Support and System Specs (wccftech.com) angielski
The dark fantasy roguelite first-person shooter was revealed a long time ago at Geoff Keighley's 2017 The Game Awards. The small team went silent for over four years, announcing in January 2022 that Witchfire would launch in early access in late 2022. However, there was another delay to 2023, with the developers explaining that...
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I mean, the title is mostly it. I haven’t played DnD for…long enough that I know none of the rules and few of the classes. I didn’t play BG or BG2....
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