I have fond memories of Hexen. But most of those are overridden by it being the unfortunate game where I finally realized that first person games make me motion sick.
“Oof, I don’t feel so hot. Let me keep playing to keep my mind off of it. Maybe a bite to eat. Back to the game, I’m fine, I’m fine, I’m…” running to the bathroom and honking up everything I just ate and then some until I’m dry-heaving. I didn’t eat hot dogs for a good five years after that.
Because it’s not like these measures have been 100% accurate in the past.
This is the part that really frustrates me. Don’t get me wrong, I’m not a fan of the wording here. Account ban? Sure, against TOS, etc. But affecting the device is a whole other story. Especially when prior account bans have come under dubious circumstances.
In 2006, Dyack said “absolutely yes” in response to the question of a possible sequel. He stated that Silicon Knights had intended for Eternal Darkness to be a stand-alone game, but they wanted to make more games set in the same universe involving the Ancients.[54][55] At Microsoft’s Spring 2008 Showcase, Dyack said there was a “strong chance” they would return to the Eternal Darkness brand.[56] In 2011, Silicon Knights said they were refocusing on one of their most requested titles for the next generation of consoles. This, combined with the fact that Nintendo had trademarked the title once again, spawned rumors that an Eternal Darkness game would be a launch title for Nintendo’s Wii U console.[57] However, the project was cancelled due to Silicon Knights’ legal troubles with Epic Games.[58] Any possibility for a sequel from Silicon Knights ended in 2013 when Silicon Knights filed for bankruptcy and closed its offices.[59] Nintendo has repeatedly renewed the Eternal Darknesstrademark, stirring rumors of sequels or re-releases.[60][61][62][63]
Followed by Dyack forming another studio, botching three crowdfunding attempts, forming another studio, then shuttering the project.
Then you’ll play the DLC with the updated graphics etc. There’s nothing mystical about the upgrade pack - it’s just engine optimizations to let the game run natively on new hardware, probably some revamped textures, etc. The base game has been DLC-aware since the DLC was released. Having the DLC doesn’t change the game code, it just makes the extra content accessible.