Not a great first impression when the first thing you ever see/hear about a game is the CEO of the company that made said game’s conspiracy theory about why people are saying their game sucks.
A masterpiece could just refer to a piece of art from a master. It could refer to the quality of an engineering project, or the skill involved in the work’s creation. Are these not objective qualities?
I don’t really think the Mona Lisa is a great image, personally (it’s a boring portrait), but I can still recognize that it was masterfully done.
I only know about it because Ssethtzeentach made a video about it. Dude is the king of finding random games you’ve never heard of that are totally awesome. Kenshi, too.
I was stuck on the crazy missile tank dude in Armored Core 6 when I got to him because apparently he was fucked up and more OP than intended. Played through a few months ago and absolutely demolished the game 100%; though I credit it more to finding out that you can unlock a machine gun through the training sessions I never did. That thing just wrecks every dude in the game if you keep moving 🤣
Knowing how actually amazing the sensor suite in the Kinect is: It is far from useless. It’s just far better utilized in avenues other than video gaming. lol
Though I hella would like one for VR, as it makes for an excellent FBT unit.
Is it because the whole thing was absolutely bullshit? The dude was trying to sell it as if it were an actual artificial intelligence years before LLMs were even where they are now (and they absolutely fucking suck rn).
Edit: lol “I want to sit down and smoke what I smoke, drink what I drink and not dance around like a twat.”
This game in particular, I could see taking a lot of people (maybe not an average number of people but a big chunk) 100 hours just to complete without even doing side stuff because they get stuck on a boss for several hours at a time, every time.
It being a good game and giving the best feeling after beating something you’re stuck on for a while just pushes people to keep going until they finish the whole thing.
Some other bangers are the entire Silent Hill 3 sound track (You’re Not Here and I Need Love are my personal favorites) and My Dark Disquiet by Poets of the Fall from Control.
Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn’t even move because it’s too big and would crash the game if it actually did even when you’re completely maxed out in every stat.
The first I came to even know about the game was checking out a brand new game store with a more D&D-centric name and them currently hosting a game night for 40k so there were like 5 big tables with these gnarly modeled maps with hills and buildings while people were rolling dice, then pulling out tape measures and moving their units.
Shit looked like Risk but cooler. Then I noticed how expensive it would be to play and just never got into it lol
There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.
Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”
Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.