There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.
Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”
Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.
I kinda wonder how likely it would be to be able to create some sort of softmod for a console if a super moddable game was on them… 🤔
I mean, I remember Morrowind on the OG Xbox had the exact same file structure, with only the executable file being different. You could adjust inis and even load .esp files, allowing the game to be modded if you had the console modded to mess with the files (and run it from a hard drive instead of off the disk). I had my console modded so I could actually see this and had some mods installed. Afaik, tho, it didn’t have a way to softmod the console through it; but that doesn’t necessarily mean it wasn’t possible.
I mean, the new ones do actually have a story. With dialogue and everything. Though I have to agree with Carmack when he said “a story in a video game is as important as a story in a porno.”
I remember seeing this idiot all over the Steam forums back in the day. I wouldn’t trust anything he makes even if it wasn’t blockchain related. His games suck, and he himself is a huge, arrogant asshole.
Yeah you can. That’s literally one of the only major choices you can make; destroy them or join them after going undercover and infiltrating their base.