This sounds similar to another game I’ve seen (never played) that you are trapped in a security closet and trying to assist another person in both freeing you and escaping the dungeon you both find yourselves in using the door locks and CCTV cameras and things of that nature that you have access to in your prison. I think it even came before Five Nights at Freddy’s, but I don’t remember the name of the game.
In a way, the game play ends up being like Lemmings or ICO, where you’re solving a puzzle indirectly for another character to get beyond.
Those systems are literally designed to be psychologically addictive and prey on those weakest to such tactics. It’s not stupidity; it’s literal brain washing via Pavlovian response.
This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it’s so common to see, I wonder if the documentation just sucks.
It’s impossible to beat “every game ever made.” Which while it may not play some games now, the platform will eventually play those, too. One way or another.
They keep pushing GTA V for free on PSN, except that it’s not GTA V. Period. Full stop. It’s GTA :O without the single player and absolutely nothing on the store page itself says this. You only find out when booting it up. 😬
Most of my “PS5” games are actually PS4 games with extra features/enhancements when played on the PS5.
I own only 1 game that was built for and is only available on a PS5: Demon’s Souls. Which, other than Bloodborne, was the primary reason I got the console in the first place.
It doesn’t just sit around gathering dust, like some others have stated. Since my PC is getting old and increasingly more unsupported by newer games, if I pirate a thing/play a demo on PC and it runs poorly (and I also like it enough to want it), I’m more likely to get it on the console if it’s not a multiplayer game.
The level system doesn’t work that way anymore. Now when you level up, it doesn’t matter what skills you leveled up when you get a new level, you always get 12 points (called “virtues”) to spread around to any stat. Luck, however, takes 4 “virtues” to level one point, while the others are just 1:1 and you can add up to 5 at a time.
I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.
The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn’t change anything about that from the OG. So once you’re level 50, everything has the best weapons and armor on them.
Like many UE games over the years, they didn’t properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
They literally used the same logic from the OG. The .esm and .esp files are exactly the same as the latest version of the original Oblivion. They did absolutely nothing to the original scripts and quests other than replace the dialogue for certain characters to a new recording.
I think it’s dumb, but also funny that Todd definitely knows that the “charm” of his games are how fucked up they are.
For the performance issues: Like many UE games (doesn’t even matter the iteration of UE) this one is not properly configured. There are already several ini tweaks up on the Nexus that address this and actually fix the exterior cell performance.