Looks cool so far; my worry is having the transformations effectively each just play like completely different, mediocre games; instead of each adding new twists to a form of core gameplay.
Of course, it’s an early trailer, so maybe I’m just not seeing enough of it.
I just did a quest where the New Frontier and the UC put aside their differences in war to fight a common enemy. The dialog was all touching and mused on the equality of each soldier in a war.
Meanwhile I’m over here like “Dude, I have no honest idea what dumb reason there is that you two idiots are even at war with each other, and you’re writing the dumbest WW1 Christmas story I’ve heard.”
Since negative opinions travel fast, I’m just gonna say my GPU is actually below the minimum requirements, though admittedly I upgraded CPU last year. The game’s minimum is a GTX 1070 TI, I just have a regular GTX 1070.
In my case, it’s doing a LOT of dynamic resolution and object blurring nonsense to get the game to run smoothly, but it does run smoothly. I get to see the character faces during conversations, I can see what I’m doing, there’s no hitching, etc. New Atlantis looks ugly, but that might change if I get a new GPU.
To give an impression of what it’s been like for me:
I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.
I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.
The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.
I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.
Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.
Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.
Honestly, 90% of programming work now is “I got X library to work inside of Y new system in Z engine”. It makes sense too - it’s exceedingly rare that it makes sense to reinvent someone else’s wheel - and at times, not insignificant to implement the right hooks.
It feels like the issue is that it was offering the convenience of payment to mods, but not really thinking about the necessary friction of assuring licenses/legality/etc. All of that CAN, of course, be an issue for cheap Unity games too. I remember back when Steam Greenlight started, they required each game to donate $100 to charity to even be considered, basically placing a bet of assurance that it wasn’t a stolen asset flip (I don’t know if they still do that).
Yeah, I was going to give the example of a GPU - something you might buy to play this game. But pretty much everything that goes into the setup and desk that lets you play the video game kinda counts.
It’s not “oversight”, but if a modder needs to create their own storefront and Paypal integration, and advertising through word of mouth and their own social contacts (as in this case it seems), then that’s going to offer a lot more scrutiny than a low-effort asset flipper presenting themselves anonymously through Steam’s given storefront.
The only way they can actually disrupt gaming is by putting out something people want. Once upon a time, Microsoft and Sony seemed like “Bizarrely unfamiliar foreign invaders of gaming” but slowly settled into understanding what their customers wanted.
As the article points out, tone-deaf or imperfect offerings have really bounced off. Heck, this is an age where many of Sony and Microsoft’s signature ventures have failed.
Open source software has specifically devoted much of its efforts to ensuring it never breaches those copyrights.
They might look at Oracle SQL DB and say “Damn, that looks so useful and well-written. Well, I guess we could copy its codebase and pretend we wrote it ourselves…but it’s probably safer to re-implement it from scratch.” Then you get alternatives like MySQL.
That’s a fast example that probably ignores extended history of database wars, but you get the idea.
Seems like the most signature things seeming that way are the jump animations (doing a constant tuck roll in the air) from the characters, and having them shoot projectiles from their fingertips.
I like the Cuphead animation approach enough that I’m willing to forgive it. Heck, if it was just advertised as “small studio makes low-budget Cuphead DLC” I enjoy Cuphead enough that it would still be interesting.
Key issues up for negotiation include pay and conditions, but also “protections against unrestrained use of artificial intelligence”, specifically the impact upon performance capture artists....
For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!...
Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.
Reducing them to interaction prompts and cutscenes sort of undersells them to me.
Would anyone else be interested in a game that aborts a dedicated “conversation mode” to just have players respond in their normal first person view? Games like Titanfall 2 did that - even though your banter with BT is inconsequential.
It could even lead to some fun “actions not words” moments. Like, a gangster explaining to you “I have the council in my pocket and every gun in the city knows your face. What’re you gonna do about it?” shoots him in the head instead of responding
I respect the sentiment, so no disrespect to it; but in software, there’s often a lot of caution against throwing out too much code.
You often find certain modules and sections of code that really should be thrown out or overhauled. If you can convince the corporation to dedicate time to doing that, it can often, but not always, show its benefits.
Probably a lot of the popular games we still play use some old bases, but replace parts that don’t work well. I think Apex Legends is still technically using Source (HL2), they’ve just done a lot to it so it no longer looks anything like Half Life 2.
As long as it’s just flagging voice clips for review by a moderator of some kind, that sounds fine to me. I’ve been wanting more games to find new ways of enforcing moderation - maybe clean up the communities a bit so that whole demographics aren’t afraid to engage.
Whenever a law is invented to apply protections, someone always points out that a criminal mastermind can circumvent that protection.
That often doesn’t matter, because intelligent people have no motivation to breach the protection, and less intelligent people fall into the trap. Even with some circumvention, it can catch a large number of bad actors.
It’s like saying “Fishing won’t work because fish will just learn to swim around nets”.
I got bored of it. I don’t remember laughing at any jokes a single time, and I never felt like the stat build I started out with (one of the game’s presets) ever let me do anything fun.
I’d still really like a better story evaluation than a nostalgic “It’S jUsT likE cHrOnO tRIggEr. REmemBer ChRonO trIGGer? MaN tHaT wAs a gREat gAme.”
Look, I played that game. Combat was sometimes fun. Music was great. Story did not live up to modern standards. I have other JRPG memories that are more about having a unique and impactful story, and seeing their characters grow, than about being a JRPG.
Honestly, anytime we review new games, I’d almost rather the analysis start with what the game did well on its own invention. Even allow for the possibility it’s going to be better than a classic.
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
I wouldn’t blame BG3. The FPS and CRPG markets generally aren’t that closely related. I’m finding all the BG3 clips people post online interesting, but I’m certainly more interested in a good singleplayer FPS. “Good” being key.
I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.
It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.
They needed to limit it somewhat because light is your most powerful weapon. Later in the game you’re even being given multiple ways of generating light.
I feel like if the takeaway was “always waiting for it to recharge”, you’re missing the point of the combat structure.
I’m wondering if the woman interviewing him is from the Department of Control; often feels like a missed opportunity to mix universes and not take advantage of it.
I think I’ve realized some of my favorite games recently have involved a lot of walking up to objects and holding the E key to fill a meter.
That sounds like a terribly bad-modern style of game, but of course the context of decisionmaking and effects to those actions can be very important. Going to a terminal that takes 10 seconds to hack may mean 10 seconds you’re very vulnerable to attacks, and that a success means you successfully distracted, or trapped out, any adversaries that may not want you to hold E.
And then of course, it’s also fun sometimes for singleplayer games when you don’t want the tension of outsmarting opponents, just rewards for good positional decisionmaking.
I absolutely agree; I’m preloading it because I just have it as a Game Pass benefit anyway. Could be I end up waiting 8 months for stability patches like everyone else.
Specifically, they’re cutting off purchases of new games - but people can still download games they own.
The PS3, I believe, did this a while back. Up to a point, patching the device’s internet security so that the credit card info isn’t stolen in transit takes more effort than it’s worth. But, letting people still download their games has no real internet security risk.
One question that lingers in my mind though, is whether you can still buy new games using a desktop browser. I think that was something PS3 allowed for for some time.
I’ve had this question looking at the Quake con sale, and Call of Cthulhu Dark Corners of the Earth is for sale on both platforms. I ended up buying it on GOG. What is your opinion?
It was on Game pass before, and I kinda did skip it because I felt like I had played multiple “processing grief” video games, and didn’t like the idea of doing it in a formless world of colors rather than around some kind of deliberate, recognizable world theme. There’s such a thing as being too artsy and abstract.
You do realize that’s the case for every form of IP, right?
“Man, I want to read the new Brandon Sanderson book, and eat food this month. But the publisher is asking $4,000 for a copy!! What theft!! I’m going to have to subsist on chewing dirt for the next few months!”
Or, sane response:
“Well, that price is ludicrous. I guess I’ll read other books” (and in this case, play other football games)
You’re missing the point. This is not about the Madden. This is about the Not-Madden.
Voting with your wallet is not “Refusing to buy a media for several months until its publisher relents and cuts its price in half, meanwhile depositing your $60 in a jar for when the day the price falls”. Instead, it is “When you have money for entertainment, you use it for properties OTHER than the one you used to go for”.
So, to further my example; “Me/my kid really wants the new Brandon Sanderson book, but instead of chewing dirt to pay for it, we decided to vote with our wallets! …But, because Sanderson is a crazy eccentric billioinaire with a patience greater than 5 years, he just INCREASED the price in retaliation to $8 million! What are we to do? …Read OTHER books? HERESY!”
Blaming the subject on corporate psychology is a complete cop-out. They do not grab your wrist and force you to click the Buy button. I’ll make some allowances for instances of gambling addiction (and I would not try to apply this pricing logic to the housing market due to collusion and other factors) but otherwise, price acknowledgment is a very human thing people need to get used to considering, even when it comes to beloved IPs.
I don’t know what audibles are, but I’ve become increasingly interested in action-strategy type games that find ways to directly punish players that have high Actions Per Minute, encouraging people to take fewer, more deliberate movements. Kinda like combo rhythm in Arkham, rather than mashing X to attack.
I guess it makes for a better “dividing” of the experiences. For instance, Xenoblade Chronicles 2 took it all the very wrong way. It might have a very compelling storyline and great character moments, but I’ll never know because 90% of my time spent playing would involve a subservient girl dressed in micro-shorts whose breasts are each the size of her head. Plus, it has a ton of pervy scenes that are pretty much mandated for the story.
At least in BG3, the nudity/sex/lingerie seems to be somewhat optional to focus on, and doesn’t generally distract from the experience.
The game came out for the Nintendo DS, and made strong use of the touchscreen. While emulators and even Osu provide other options for playing, even touchscreens can’t mimic the feel of hitting beats with a stylus. I even feel moderately the same way about games like Trauma Center, another good DS classic based on performing fantastical surgery.
Feels like it may turn out a bit like Epic Store vs Steam situation. One has a lot of money to offer to people to get them to come there - but not any actual infrastructural investment to get them to stay.
In the end, money is no substitute for ingenuity and honest community. I’m sure people will go, I mean it’s a huge prize pool, but in a potential future where SA no longer has oil money…I don’t think they’re going back.
I guess it enables quick game demos? If a mildly interesting game is 80 GB, or the devs want to let people try it before they buy it but don’t want to code a demo, there’s a few options there.
Still, you’re right, not a big use case. Xbox has an advantage due to controller simplicity. I’m pretty sure you can play Game Pass games using a DualShock, even on a web browser.
I guess it can be different for different people. Maybe I just never reached that “endgame point” but my progress was always marked by custom dialog and new quests in Odyssey, even if that sometimes meant a side quest rather than main quest.
The term ‘grind’ can be either a positive or negative depending on how much someone likes the core game loop. For something like Monster Hunter, it’s used in an appreciative way.
I like that it’s another genre fitting for the “Silent badass treated as a lethal legend by other characters”, similar to Doom’s Doomguy. It almost makes sense - there was such a gap in skill between the common and the best pilots in wars, it’s somewhat practical to have “stories of caution about a plane with a certain decal”.
I feel like it’s a lot like the weapon breaking in Breath of the Wild - one of those systems that imposes heavy limits on players to enforce their creativity and flexibility in their approach.
I know a lot of people approach every game in a completionist, meticulous way where they do every quest, never use any consumable items, etc; and it often ruins the fun. It’s also why Ubisoft had the somewhat crazy idea in Far Cry 5 of actually forcing you to do story missions after game progress, trying to use designer mechanics to push some variety into people’s game sessions.
In Pikmin’s case, and I think Dead Rising / Persona too, the time limit is meant to get you to prioritize path planning so you get as much as you can done in a certain span. The core gameplay of Pikmin just isn’t all that interactive when you have all the time in the world for it - it’s built around the benefits of delegation and synchronization.
Princess Peach: Showtime! | Nintendo Direct 9.14.2023 (www.youtube.com) angielski
Microsoft Announces Xbox Credit Card, Includes Game Pass With First Purchase - GameSpot (www.gamespot.com) angielski
This is…a thing…
Starfield, is it getting review bombed? (youtu.be) angielski
Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com)
Sure Todd, lol
Starfield players pirate the DLSS mod after the developer locks it behind paywall (www.gamescensor.com) angielski
Game recommendation, looking for easier western 3D ARPG angielski
I am on the older side, really like everything about Elden Ring, except the difficulty. Is there games like Elden Ring but easier?
Google, Netflix, Apple and Amazon are the "barbarians at the gate" of the games industry, says ex-Sony boss (www.rockpapershotgun.com) angielski
cross-posted from: lemmy.one/post/3417167
Tim Sweeney says Epic Games Store is open to devs using generative AI (www.gamedeveloper.com) angielski
Enchanted Portals - Official Launch Trailer - YouTube (www.youtube.com) angielski
Xbox Game Pass loses another nine games soon, including Aragami 2 (www.trueachievements.com) angielski
SAG-AFTRA votes unanimously to expand its strike to include the games industry (www.eurogamer.net) angielski
Key issues up for negotiation include pay and conditions, but also “protections against unrestrained use of artificial intelligence”, specifically the impact upon performance capture artists....
[MEGATHREAD] Starfield - Your experiences! (cdn.cloudflare.steamstatic.com) angielski
For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!...
Call of Duty will get a new AI-powered voice chat moderation system (www.gamescensor.com) angielski
GOG Autumn Sale (www.gog.com) angielski
more games for your pile of shame.
Sea of Stars Review Thread | (90/100 OpenCritic) angielski
Game InformationGame Title: Sea of Stars...
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Armored Core VI Review Thread (85/100) (opencritic.com) angielski
Game InformationGame Title: Armored Core VI: Fires of Rubicon...
Sony's Remote Play handheld Project Q has been renamed PlayStation Portal and will be available for $199 (www.gamescensor.com) angielski
Alan Wake II - Official Trailer | gamescom 2023 (www.youtube.com) angielski
The Weekly Discussion Topic - Emergent Gameplay - 18-08-2023 (lemmy.world) angielski
Another week, another topic. I think I will settle into alternating a game genre with a game concept, it seems to have been working well so far....
Starfield install size reveal; it is now preload (www.gamescensor.com) angielski
The Xbox 360 Store is closing next year | VGC (www.videogameschronicle.com) angielski
If the same game is available and on sale on GOG and Steam, on which platform you rather buy it?
I’ve had this question looking at the Quake con sale, and Call of Cthulhu Dark Corners of the Earth is for sale on both platforms. I ended up buying it on GOG. What is your opinion?
Coming to Xbox Game Pass: Sea of Stars, The Texas Chain Saw Massacre, Gris, and Firewatch (news.xbox.com) angielski
Firewatch (Cloud, Console, and PC) – August 17...
Madden should not be 70$ (lemmy.world) angielski
Madden should not be 70$ (lemmy.world) angielski
18+ Baldur's Gate 3 is the horniest RPG I've ever played and honestly it's a bit much (www.pcgamer.com) angielski
Saudi Arabia Is Here, and the FGC Didn’t Have the Courage Either (themsfightingwordsblog.com) angielski
Disgusting…
PlayStation 5 beta firmware allows you to stream your games at 4K (gamerkick.com) angielski
PlayStation 5 beta firmware includes game streaming from our catalog with up to 4K resolution only for PS Plus Premium subscribers.
Assassin's Creed Mirage new leak confirm microtransactions (gamerkick.com) angielski
Ubisoft would be preparing complementary cosmetic content for their new game, Assassin’s Creed Mirage
Ace Combat is great angielski
That is all
Miyamoto wonders why Pikmin hasn't sold more and why people think the games are difficult (nintendoeverything.com) angielski
Pikmin 4 is due out for Switch on July 21, 2023