I definitely remember they had drugs to make them affectionate of and protectors of the Little Sisters. With things like concept art it’s hard to know how early in the process it was. Big Daddy’s could’ve been nothing more than “boss type enemy with old timey diving suit.” They could’ve been concepting their origins and purpose as well. The “guns” the middle and left are holding could also look like a tool. It could be something that serves as both. The mech suit from Aliens comes to mind, which was essentially the equivalent of fighting a bear with a forklift lol. Or maybe something like the rail spike gun from Fallout is a better comparison.
It could also be that they planned on each Big Daddy being a little different, or at least more different types than there were. I just double checked the wiki and there were two in the first game: the Bouncer (the iconic one from the cover) and Rosie. Also, it’s saying the original candidates for the Big Daddy program were criminals and dissidents. The idea that in the right wing dystopia of Rapture they’d force invalids into the Big Daddy program to make them “useful” isn’t terribly far fetched.
Maybe it was scrapped because there weren’t many spaces where wheelchair bound enemies made sense.
I don’t know all the BioShock lore, but maybe that concept art was meant for a hypothetical version where they use disabled people as bid daddy’s. (I don’t remember where they canonically come from.)
A number followed by a period is Markdown for an ordered list. To make it easier, the renderer always starts from 1 and counts properly. So on your app it is probably rendering this as an ordered list with one item instead of as two sentences.
The physics puzzles, whole still functioning fine, feel extremely goofy today. It’s easy to forget how revolutionary they were. I’m not saying the game shouldn’t have them or anything, but some are just so silly lol.
I’m not interested in exploring 100% of content either, but I hate when games artificially block content off. For narrative reasons, I don’t care. I don’t mind the idea of mutually exclusive companions based on choices in game. But something as minor as gender at character creation? Come on now!