InquisitiveApathy

@InquisitiveApathy@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

InquisitiveApathy, (edited )

Those mini-games where you had to quickly rotate were banned in my house. They absolutely destroyed the analog stick of my controllers.

InquisitiveApathy,

Hahaha there was no animosity. We just had a gentlemans agreement to not play and let the NPC’s win. Sometimes that was favorable for you, sometimes it wasn’t, but it was pretty fair over the course of the entire game.

did you hear that Dr Disrespect tried to make a comeback the other day with a Deadlock stream? (beehaw.org) angielski

[alt text: several screenshots of posts on twitter. The bottom post is a tweet from @DrDisrespect on twitter, which says, “LIVE in 30 minutes. I just installed Deadlock… what the hell is this game? If it’s from Valve, I must know. I must… understand the future of multiplayer gaming.” This Dr Disrespect tweet is a...

InquisitiveApathy,

He might be legally pseudo protected by twitch having minimum age requirements.

Unless it was a few very specific US states, this isn’t really relevant. The minimum age to sign up for an account on Twitch is 13.

InquisitiveApathy,

For anyone that’s curious but doesn’t want to click on an ad-riddled IGN link - it’s FF 6. No they really don’t elaborate why, the best idea of ‘why’ you get is that it was the last game with pixel art.

InquisitiveApathy,

It released in a saturated market with better and more mature options already available, for free. They also barely marketed the game at all. I don’t know how any of this can be a surprise.

InquisitiveApathy,

You kind of just explained exactly why the game failed without realizing it. You’re exhausted and bored with the genre as a whole and a new flavor of the same games that already exist isn’t innovative enough to entice new players. We’ve seen a long line of hero shooters that were dead on arrival because they have nothing new to offer and Concord is no different.

InquisitiveApathy, (edited )

I understand being frustrated with f2p shenanigans and microtransactions, but I think that frustration is blinding you to some of the bigger picture issues at play. I agree that microtransactions are a problem, but honestly fps games are one of the few genres where I would say a f2p and live-service model actually makes the most sense.

Before the prevalence of battle passes most games followed the CoD model where a new game would be released every year or two and you would be forced to buy it because the player population of the older game would die off drastically. With live-service it allows the dev to still update games and gives players a reason to keep coming back every season to keep playing a game. An fps game is only as healthy as how large and diverse in terms of skill range its player population has.

I’m also excited for Deadlock though. It will hopefully keep doing everything right that Battleborne failed at and looks really fun.

Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed. angielski

Not sure where the official announcement of this happened, but videos and discussions of the game are now finally allowed. The game is still invite-only, but expect to start seeing it all over the place now. Popular streamers are already jumping into it....

InquisitiveApathy,

I really wanted battleborn to succeed on release even though it was just kind of flawed from a design standpoint. I kind of gave up on competitive fps games since then though.

With how chaotic the fights look like and how high the ttk looks to be, is the game still fun at lower-mid skill levels?

InquisitiveApathy,

I was specifically asking how Deadlock felt.

I’ve played quite a bit of MOBA’s before, coincidentally the other big third person ones Smite and Paragon, so I’ve got a decent feel for builds and macroplay and I’m not necessarily worried about those aspects.

I grew up as a console gamer but exclusively play on PC now so I’ve found for fps games I have trouble competing because my aim isn’t as great.

InquisitiveApathy,

Damn. I just finished the first disk on a playthrough on Steam deck with the base remaster. I had seriously considered modding it at first but didn’t and now I regret it 🥲

InquisitiveApathy,

I’m a new Steamdeck owner so I just wanted to get used to the console honestly. I have Moguri installed on PC, but I have a hard time playing jrpgs on anything but handhelds nowadays.

I know there are tutorials, but at this point I’d mostly be worried that it’s not compatible with an existing save. I don’t want to redo all the Choco Hot and Cold 😂

InquisitiveApathy,

Honestly I kind of just figured I was going to take the L with how much I know is modified. I appreciate you doing the legwork and letting me know!

InquisitiveApathy,

What were the technical issues that they’re referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don’t know how it progressed from there. I’m not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?

InquisitiveApathy,

I should have known better than to buy a release version of an Atlus game. New content looks good though and hopefully the new “true” ending is a bit better now than the neutral route because I found it to be a bit lacklustre.

InquisitiveApathy,

Yeah I felt the same on some level, but the performance wasn’t too bad to the point it was impactful until you got to the final open area at least.

I wish the steamdeck had existed when it SMT released or I would have waited a couple years for the PC release. JRPG’s just lend themselves so well tobeing played on handhelds.

InquisitiveApathy,

I agree full price is steep, but to be fair 1.5/2.5 is like 4 or 5 different games (plus a few cinematic movies for lore from the obscure handheld games) in one and the remasters are actually really well done and add a bunch of content. I don’t know how they perform on PC though since it’s a Square port.

InquisitiveApathy,

I was in his stream when people sent him the contract they signed just to get the key. Wild. The game is janky looking as fuck so they definitely know how bad it is.

InquisitiveApathy, (edited )

It’s definitely not a publicity stunt. I don’t know if you’ve ever played the game, but it is soul-crushingly grindy because leveling is the game. It’s been around for almost 20 years and every year they make it more and more pay to win.

InquisitiveApathy, (edited )

The game has exponential level growth. The amount of time it takes to go from level 1-250 is like the same as the time it takes to go 298-299…everyone has a breaking point.

Edit: The article specified that he was leveling at about .065% per hour at the end. That’s over 1500 hours to go from level 299 to 300.

InquisitiveApathy,

Oh damn, that’s even worse! Thanks for the correction, I edited my edit 😝

InquisitiveApathy, (edited )

No, I dont and if you truly need to be pedantic a logarithmic curve makes even less sense. It’s a generally linear experience curve with each level being about 20-30% more than the previous, but the number get exceptionally large after a while. Level requirements aren’t scaled based on time required, they’re scaled on number of experience points required.

Edit: Sorry for the Reddit link but the image is too high res to attach in a comment. Exp Curve Visualization

(Help) Name of (sandbox?) game set on space? (Found: Starsector) angielski

So I usually browse the internet at random and sometimes stumble upon some interesting games. Today as I was going to sleep however, I remember I saw a game that I cannot for the life of me find the name again. Not even in my search history (as I regularly wipe those). Can anyone help me find it again? Here is what I know:...

InquisitiveApathy,

It’s a little tough to narrow down without more features of the gameplay or world, but maybe you’re thinking of Starsector?

Starsector devs website

InquisitiveApathy,

Ayyy glad I could help😁

I had a feeling when you mentioned the website layout and that it’s not on steam that this would probably be it! If it’s been a while since you’ve played, the game has seen some pretty big updates over the past few years.

InquisitiveApathy,

Ubisoft is publishing. The devs are the same people who made Dead Cells.

InquisitiveApathy,

I agree that having a AAA(A™) publisher probably shouldn’t get you classified as indie. It’s been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon’s relationship comes immediately to mind for recent example.

InquisitiveApathy,

An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won’t follow the formulaic mold that big picture releases are beholden to.

You kind of have to disconnect the word “indie” from meaning “independent.” The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I’d still expect the studios to retain most of the creative and design control, but they’ll have access to the marketing, analysis, and distribution relationships that publishers can provide.

InquisitiveApathy,

The game is absolutely brutal if you don’t build one of like 3 specific spell builds. The bosses in this game are no joke!

I couldn’t get past that stupid forest as a kid either, but I did borrow it from a friend and beat it as an adult.

InquisitiveApathy,

I remember from talks had during some speed runs I watched that there were a few viable builds. You could do fire/earth for melee or water/wind with a little bit of earth which is what I did in my playthrough. I definitely cheesed the movement stat though.

InquisitiveApathy,

I can’t believe it took until 1.5 for them to make wall-lights and a “Clean this room” mod unnecessary!

InquisitiveApathy,

The game is called “Getting Over It.” It’s a platformer where you need to climb a large mountain of ridiculous things using only a hammer to maneuver yourself.

InquisitiveApathy,

I agree. It never really felt like there was anything to differentiate the agdq and sgdq events from their daily shows while everything was remote. It just never felt the same without everyone playing on the couch.

InquisitiveApathy,

Yeah I wouldn’t expect them to reinvent the wheel at this point. I think the only major difference that should reasonably be expected is in the change to the newer Unreal Engine. Better graphics, better optimization in the codebase(hopefully), and better performance. Otherwise I expect everything to be similar, but it’s too early to say anything for certain I suppose.

InquisitiveApathy, (edited )

I’m glad I’m not the only one who found the world resets frustrating. I agree that the world is interesting and atmospheric, but as someone who enjoys thoroughly exploring, the resets just kept ruining my immersion into the world. Maybe one day I’ll go back to the game.

InquisitiveApathy,

I’ve had the opposite problem. Since 2018 anytime I think about trying a new game in my library I just play Rimworld instead!

InquisitiveApathy,

The game doesn’t go on sale very often because it’s very fairly priced at $35 and I’ve gotten each DLC the day of release so idk how they do bundles. It may be a long wait if you’re hoping for a deep sale as I’ve never seen it drop more than 25% below retail price.

You get a lot of the core experience from the base game+mods. So don’t feel like you need to get DLC to start because there’s a learning curve on the game anyway. The community endearingly calls your first 1000 hours in the game “the tutorial.”

InquisitiveApathy,

It’s popularity was slowly waning and companies have been slowly pulling back on the marketing at the expo for almost a decade. Over the pandemic period the largest gaming names (Nintendo, Sony, etc) pulled out entirely and created their own marketing events of a similar style that were cheaper and easier to maintain while still accomplishing the same thing. E3 was left as a bunch of disjointed marketing events held around the same time. Geoff Kneighlys events ended up filling in the void it left over this period and E3 just never recovered.

Recommend a game for me to play with my partner angielski

My partner and I occasionally play games together, but they pretty much only play word puzzle games on their own. I’m not very good at word games though, and they don’t have very good spatial skills, so we frequently find ourselves mismatched. We have a switch and a single decent gaming pc, and a pretty old laptop....

InquisitiveApathy,

I’m in an extremely similar relationship to OP it sounds like. Any time I’ve tried to play a VN style game hasn’t been very successful. They always end up bored unless it’s crazy engaging. ‘What Remains of Edith Finch’ comes to mind as one of the successful narrative focused games I found though.

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