He’s opposed to it. He speaks with a very clam, professional voice, so people like to believe him. I get skeeved out by it personally. Honestly, we shouldn’t be taking advice from former Blizzard dev anyway. Nothing that comes from that company has ever been respectful to players or even human decency.
Talk to the subsistence farm in Africa who’s annual rainfall is getting disrupted or Islanders like the people of Tuvalu who have to evacuate because their homes are too close to sea. How much CO2 have they put into the atmosphere?
Is Dark Ages really more grounded? What the hell does that mean here?
I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn’t be assed to beat the Dark Lord.
Good thing the indie scene is making their own Doom likes.
Half disagree. They’ve taken a lot of risks in the past with designs that other companies wouldn’t have. Things that didn’t always pan out well and became the butts of jokes.
But yes, they’ve been a litigious company with ties to the Yakuza that people frequently forget as well.
Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.
If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.
While I feel sorry for her as a worker, I do not feel sorry for her as a writer.
Live Service writing for AAA studios has got to be the most disposable form of fiction. I can find old short stories from magazines that closed close to a century ago, but I can’t play the Destiny series from start to finish today?