There’s a few indie shooters I’ve played that are officially EA, but have hours of gameplay in their first play though and are very replayable. Selaco is an absolute joy with 9 hours on the main campaign and 22 hours for 100%. Officially EA with only the first episode out.
Wish they could fix the Halo2 co-op issues, but that’s twenty year old spaghetti code. It would be easier to just host the game on one instance, tunnel the second controller input and stream the perspective.
I just want more of my single player games to have optional co-op. I don’t need co-op mechanics, but if it’s an indie game based on GZDoom, it should ship with co-op. The code for that is very old.
No. That would be taking money from the parents when they purchase the game. The kids would only be playing the game and so long as there’s no store front in the game, there’s no problem.
Would you ban kids from riding bicycles because stores sell them?
You could just sell the game at a flat cost. You know, like they use to and still do. If you want a “Live Service” game, just sell a DLC/Expansion Pack every few months.
That’s not what a boycott is. If I don’t buy a game because it’s exclusively on Epic, it’s not because I’m taking a moral stance. It’s because it’s invisible to me.
A boycott is when I don’t play Epic/EA/Unisoft/Blizzard-Activism games for the company’s historic shitty behavior.