Is Dark Ages really more grounded? What the hell does that mean here?
I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn’t be assed to beat the Dark Lord.
Good thing the indie scene is making their own Doom likes.
Half disagree. They’ve taken a lot of risks in the past with designs that other companies wouldn’t have. Things that didn’t always pan out well and became the butts of jokes.
But yes, they’ve been a litigious company with ties to the Yakuza that people frequently forget as well.
Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.
If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.
While I feel sorry for her as a worker, I do not feel sorry for her as a writer.
Live Service writing for AAA studios has got to be the most disposable form of fiction. I can find old short stories from magazines that closed close to a century ago, but I can’t play the Destiny series from start to finish today?
The national government in Japan is a pile geriatrics who don’t want to do anything. Pretty much every prefecture(think state or provenance) raised the age of consent to 18 a long time ago.
He wasn’t a deadbeat dad. He was a workaholic and distance father, but he provided for his kids.
He was a workaholic and expected the same level of commitment from his employees, not more. He frequently reanimated whole scenes while his eyes would allow it. Difficult to work with? Sure. Cunt? Nah.
His work consistently had anti-war, pro-environmental and pro-worker/socialism themes. He made something more then “good anime”.
I’m wondering what shit takes you think he has or why they should outweigh his other accomplishments.
btw, Miyazaki grew up around his uncle’s plane factory. That’s why he has an appreciation of flying scenes and why he made Wind Raises, which really isn’t pro-war when you start dissecting it.
edit: He also has some of the best written female characters, each unique and sensible for the story.
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.