Recreating production cars and racing them is fun.
Optimizing track cars for different locations is a LOT of fun. More power doesn’t always mean faster lap times - what matters is power to weight ratio, paired with getting the suspension, tires, brakes, and downforce just right.
The most fun build I’ve discovered so far is throwing a 2L, naturally aspirated V8 that makes 521 HP, into a Pontiac Fiero with racing slicks. The whole thing weighs just 1159 lbs, and can pull 3 G’s around corners.
IMO, Street Fighter has a lower skill floor and is easier to get into, and MK has a higher skill ceiling so its more rewarding and fun for players who master it.
ditto rdr2 - its less a video game than it is a graphic novel read by a semi-literate slow talker
the entire dark souls series is also ruined by clunky controls. give me a Doom, Quake, Counter-Strike, Unreal Tournament, Skyrim, etc . . . fps controls pls.
X4 fails because of its controls too. Imagine making a flight sim where you can’t invert the Y axis, or an FPS where the shift key can’t be bound to sprint.