Did you even read what you’re linking? Nothing on that page explains the contradictory grammar of the template.
Taken literally, it’s suggesting that nobody is saying nothing (therefore everyone is saying something). But it is trying to say that no one has said anything, meaning the next action is unprompted.
I played it on the SNES. It’s a sci-fi platformer that I felt shared themes with movies like Total Recall, They Live, Blade Runner, Running Man.
You start as Conrad, who has crash landed on Titan, being chased by mysterious bad guys, and with no memory of why. All you have is a gun, and a video recording of yourself telling you where to go for the next clue.
Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.
I barely knew what the story was until you learn about it in the last episode. The rest of the show then moves forward with the significant discovery of that episode.
The entire first season of The Expanse should have just been one episode. It took me multiple tries to get into that show because the first season is so boring.
This trend of drip feeding mysteries started with Lost back in the 2000s and I find it incredibly frustrating.