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Coelacanth

@Coelacanth@feddit.nu

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Coelacanth,
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I do agree that a lot of the find-the-symbols puzzles felt like an afterthought, but overall they didn’t hinder my enjoyment of the game. The story and presentation were fantastic and I thought the blind trial was extremely well done and one of my favourite video game levels.

Coelacanth,
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I had a lot of good times and even more bad times with DotA over the years, until I finally freed myself from it years ago.

IceFrog being behind this backed by Valve bodes well, and I think the premise of an FPS/MOBA hybrid has promise, despite the market being insanely oversaturated already.

I’m not really interested in competitive games these days, but I hope it’ll be good to watch at least. Following The International was fun even after I quit DotA.

Coelacanth,
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I could be mistaken, as I don’t really play competitive games anymore. I thought between Overwatch, Valorant, Apex, The Finals and what have you there was lots of stiff competition.

Coelacanth,
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Interesting. So the side content is mostly uninteresting, I take it?

I still have only played DA:O, which I really liked. I still haven’t played the sequels, would you say they’re still worthwhile or is it for the best to leave the story at the end of Origins?

Coelacanth,
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Thank you for the extremely comprehensive run-down! I don’t think I’ve ever had it laid out so clearly before.

I think I’ll keep them on my tentative “to-do” list, but maybe not at the highest priority. I loved Origins but with how it ends I don’t have a super pressing need to continue the story immediately. There are so many good games out there, and more keep being released. It’s hard to find time for all of them. I’m really looking forward to Hellblade 2 next.

I think I will get around to them at some point, though. Exporting my save through all three games and seeing callbacks and consequences does sound interesting, and I’ve heard that is something that does happen.

Coelacanth,
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I think DS3 is great in its own way and has some awesome areas, but it’s hard to compare anything to the first half of Dark Souls. That level design is just something else.

What I like about DS3 compared to ER is there are a lot less delayed attacks and fakeouts. I get that FromSoft needs to constantly up the challenge but it makes it harder to get the same kind of enjoyable combat flow, at least for me. DS3 has some bosses that are just so enjoyable, even though they’re not super hard.

Oh and, don’t know if you’ve done them yet but the DLCs should be more challenging than the main game, if that’s what you’re after.

Coelacanth,
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I think OWB is many people’s favourite, and Honest Hearts is certainly the weakest DLC. It does have some cool lore and story bits to it though, and the environmental storytelling with the survivalist is very neat. And I think Joshua Graham is a great character.

I hope you come back and do Lonesome Road too, I absolutely love it and think the level design and environments are outstanding.

Coelacanth,
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Having the exact same experience, though I’ve only barely started the PL storyline. The rebalance and revamped perk tree has created so many cool builds and so many fun ways to play. The game is just a joy to play honestly.

Coelacanth,
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I’m so excited for this game. I thought the first game was really interesting and did really well with a limited budget, and really showed a lot of potential.

Hopefully a bigger budget, bigger scope and expanded combat can have this game really blossom.

Coelacanth,
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This is the correct answer I think. They’re also not interested in releasing sub-par games, and again like you say they don’t need to release games at all to make money anymore. So if they’re not that interested and haven’t come up with anything conceptually/mechanically that reaches the high bar they’ve set for themselves, it makes more sense to scrap/postpone.

Their reputation is much more important, and they’re just not going to half-ass Half Life 3. It will come out when they feel they have something truly extraordinary, or it won’t come out at all.

Coelacanth,
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Started playing Phantom Liberty today after having finally finalized my modlist. Still hunting down the source of some crashing, but still.

Haven’t played Cyberpunk since 1.63, and I am loving the changes so far. Very cool builds available with the perk tree changes, I can already tell I will probably do another full playthrough with a different build once I’ve ran through Phantom Liberty. Right now I’m playing a Tech/Body/Reflexes spec going full into explosives, combined with Sandevistan, Kerenzikov and all the dashing/mid-air stuff. It’s definitely a lot of fun, bouncing around the battlefield like a Gummi Bear on speed while everyone around you explodes and burns.

Ghost of Tsushima Director’s Cut PC cross-play and system requirements revealed (blog.playstation.com) angielski

Ghost of Tsushima Director’s Cut is the first PlayStation title on PC that uses a new PlayStation overlay, which includes your Friends list, Trophies, Settings, and your Profile. This feature is available on Windows PCs and will be accessible from the in-game menu or, for keyboard players, by pressing the “SHIFT +F1”...

Coelacanth,
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I think this has to be in the contention for most overrated game of all time.

Before you grab your pitchfork, I’m not saying it’s a bad game. It’s fine. The combat is solid, the boss fights are fun and it’s very pretty. Was very well optimised too, ran like a dream on an old, fat first gen PS4.

It’s not the greatest game of all time though, or anything close to it. The open world is your garden variety UbiSoft style, the tone and the writing is all in a stoic monotone with only crumbs of Kenji to break it up, and the quest design is uninspiring at best and awful at worst. On top of it all the game is way too long considering those flaws.

I know it’s been hyped up, but I still recommend waiting for a sale.

Baldur's Gate 3 actors reveal the darker side of success fuelled by AI voice cloning (www.eurogamer.net)

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings...

Coelacanth,
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Don’t know if just me, but this spoiler tag doesn’t work on either Sync nor Boost.

Coelacanth,
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I’m actually happy to hear that. I was afraid it would take too much inspiration from the Bethesda games, but sounds like maybe they looked more at Fallout 1 and 2, which would be just what I hoped they would.

I’m excited to give it a chance now.

Coelacanth,
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I think Uematsu is the absolute GOAT, but XV had a great soundtrack. Not on Uematsu level of memorable, but still very good.

The leitmotif work with Valse di Fantastica/Sunset Waltz/Dewdrops at Dawn always was my favourite, but Ardyn has a nice theme too. Loved when the second version of his theme came in towards the end of the game.

Coelacanth,
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Definitely will check out this round of testing. I’ve had my eye on this project for a while. Great to see the progress made despite switching engine.

Coelacanth,
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Fought him before the patches as well. I thought the fight was absolute bullshit and cheesed it with plague breath.

Never came back and tried him after the patches.

Coelacanth,
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Still completely and unhealthily obsessed with F1 Manager 2023, nearing the end of my second season as Aston Martin. Hard/Hard difficulty has felt about appropriate thus far, at least on a team starting in a good position like AM. I was sweating at the start of this season since the board expected me to get second and I started the year a little slow, but it looks like I will pull it off. Still couldn’t touch Red Bull or Max this year, though I have taken a couple of race wins.

The development race has been tight so far, with Mercedes roaring back after a dismal 2023 season and Red Bull refusing to let me outdevelop them.

It’s a little sad that the first two installments didn’t sell well and F1 Manager 2024 looks like it will be the last entry in the series. Sure, the game has its issues, but there are a lot of good things here too, and a lot of systems that could be refined with time. I didn’t play F1 Manager 2022, but it seems like a lot of the problems with it were addressed in 2023, as well.

Overall, I still recommend the game if you’re an F1 fan, especially if you can find it on sale. You probably have to at least like racing (if not F1) to enjoy it though, as the main draw here is the race-day experience.

Coelacanth,
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How fun is this game without a friend group that also plays it? I’ve seen some clips, but most of the fun seems to lie in squad based gameplay.

Coelacanth,
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That’s about what I figured. I’m not that great with strangers, and English is my second language. I’ve tried other squad based games that rely on voice comms to be enjoyable, and I only really enjoy them when playing with a group of people I’m comfortable with.

Coelacanth,
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What metric are we using? The developer whose games I like the most? The developer who treats their employees best? Or treats their customers best?

Valve has produced mostly bangers, seems to treat customers well and is by all accounts a great place to work. They’ve also been pushing development for gaming on Linux. Hard not to go with them, even though it’s debatable whether they could be classified as a game developer anymore. But that’s fine.

Remedy deserves a shout-out for sticking to their guns, and continuing to produce weird artistic games that push the envelope in the AAA space.

I’m not as high on BG3 as most people (though it’s obviously a great game), but Larian also belongs in the discussion surely. I only ever hear good things about them.

Finally, the developer who inspires me the most is probably Lucas Pope. I love his ability to think outside the box and find entertaining gameplay loops in seemingly mundane things, but moreover I am just so impressed by how multitalented he is. I still can’t believe Obra Dinn was a one-man production. I love his artstyle and the music he makes as much as the games themselves.

Coelacanth,
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It’s so curious, I swear I heard “boomer shooter” used to refer to another type of FPS… But then again I guess the definition has changed. What term do people use nowadays for slow FPSes that are more tactical, rather than twitch-reflex reliant, like ARMA?

Coelacanth,
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Makes sense. And I have heard those terms before. I guess i just need to update my internal definition. All this time I thought boomer shooter meant “slow FPS for old folks who can’t keep up in Valorant anymore”. Which is a group I probably belong to myself, to be honest.

Best sidequests in the Fallout games? angielski

I’m doing a playthrough of 3, New Vegas, and 4. Mostly focused on beating the main quests and the DLCs but I want to make sure I hit the best side quests on the way. I’m making my push to finish 3 right now and I’ve finished the DLC, Oasis, cannibals, vampires, ant quest, the other ant quest, and a bunch of stuff I’m...

Coelacanth,
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Fallout 2 is basically a mediocre main story existing as an excuse for you to wander the desert and stumble onto all the phenomenal side quests. The murder investigation for the Wright crime family might be my favourite, but all the intrigue in New Reno is so good. And that’s not even getting into the crazy Scientologists and their space ship, a shotgun wedding, uncovering the origins of Jet, becoming a pornstar…

Coelacanth,
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Fallout 2 is one of my favourite games of all time, but it is OLD. By that I don’t mean its graphics are ugly but rather the design philosophy is old school (some might say outdated). The stats and skills and perks are not balanced (some really suck and it’s very possible to gimp yourself). There are some unintuitive puzzles and interactions you might need a guide for. Most of all though it’s HARD and unforgiving. Save constantly and be ready to reload. The start sucks. Be prepared to hate the first hour(s), when you have to walk through the desert with just a stick and fight off brutal random encounters.

It eventually opens up, especially when you get access to a certain Highwayman, and becomes fantastic. As for Fallout 1 or 2, it’s mostly a matter of preference. 1 is much shorter, smaller in scope, but also has a slightly more serious tone. It leans a little more into the whole harshness of the wasteland thing. 2 is much bigger, with so much more you can do in it, but it’s also goofier. It leans more into the Fallout humour, pop culture references and sometimes just absurdity.

Also, look for some mods. I always recommend Restoration Project, Updated at a minimum, it’s a combination unofficial patch and cut content restoration that is very unintrusive. I have a couple other suggestions if you’re not against a sprinkle of mods. Most are on Fallout 2 Nexus I think. Mainly convenience stuff. There is a FANTASTIC Talking Heads mod that perfectly captures the original artstyle, but it’s obviously not vanilla. Same for the fan made voice acting mod.

Lastly, you can’t talk your way out of the final fight in Fallout 2. I just want to save you from frustration, since you can talk your way out of most other situations. Don’t brick your save by investing nothing into combat stats.

Phew, sorry for the rant. I’m really passionate about this game.

Coelacanth,
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Great! Did you finish 1? The two games are narratively independent, but there are references to events and things from 1 in the sequel.

Any combat skill that is a good go to OP one? Im usually most interested in speech skills, maxing them before anything else.

Stay away from Throwing unless you install a combat rebalance mod. All other combat skills are viable, through some peak at different times. Melee is great early but falls off a little bit. Still viable all game though. Unarmed can be great, there are some awesome Unarmed-only perks, but you can raise it to like 100% for free if you want to min/max. Big Guns and Energy Weapons are great late and very fun, but it might take a while to find one. Small Guns is the easiest way. You’ll find plenty of them early, and the late game options scale well.

I recommend starting with high INT, tagging Small Guns, Lockpicking and Speech and going from there. If you want more build advice just ask. Also the Nearly Ultimate Fallout 2 Guide is basically the Bible when it comes to looking up solutions to frustrating problems. It contains basically anything you could possibly want to know about the game. Tons of spoilers though, of course. So beware.

Coelacanth,
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Anytime!

Coelacanth,
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I stopped playing FFXIV because I didn’t like the direction CBU3 was taking it in, and because of that I was also unexcited for FFXVI last year. From reading about it (both in this thread and over that past 6 months) it sounds like it was a correct skip, for me at least.

I had some really good times in FFXIV and have fond memories, and it still is a good product for what it is. But hearing FFXVI having simplistic combat, shallow RPG-mechanics and a slow story full of filler quests that ruin the pacing does not surprise me at all.

Coelacanth,
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I’ve typed up so many comments about FFXV over the years, so I guess it at least didn’t end up being forgettable. I’ve been looking for the right wording , I think. It’s the worst game I ever loved? It has no right being as enjoyable as it is considering its issues? Something like that. It has so many problems, but there is also something there underneath it all. If only they didn’t spread it out so thin.

I hope you have the Royal Edition, the DLCs really do flesh out the story a lot. They should honestly just have been integrated into the main game. I recommend pausing the main story to play Episode Gladios and Episode Prompto whenever the respective characters briefly leave the party (you’ll know when). I’d play episode Ignis after chapter 10, but be aware that it contains a possible alternative (non-canon) ending depending on your choices.

Oh also there’s chocobos so it’s not all bad.

It also has one of the best fishing minigames out of any game out there, really! It has its moments.

Coelacanth,
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I got predictably burned out on RDR2 after trying to complete a bunch of challenges before proceeding (I wanted to look cool in all the cutscenes!), so that is on the back burner for now. I also had some personal events that made me less able to focus on story games. Or maybe less in the mood. Take your pick.

Found a good deal on F1 Manager 2023 instead, and that has been a perfect distraction. Not least since I’m not really getting my F1 fix from watching the races so far, this year.

I didn’t play the predecessor so I don’t know how much it improves year-on-year, but I’d say it’s solid if you are an F1 fan. The presentation is awesome, especially thanks to the official licensing, with stuff like radio clips of the actual drivers and engineers adding a lot of immersion during races.

As a management game it seems fine. As someone who’s put a lot of hours into Football Manager, this isn’t on that level in terms of depth. But it seems perfectly adequate. I’m having fun juggling the budget and striking a balance between long term investments and short term development. There are a lot of little considerations to fiddle with. The setup-sliders minigame is fun.

I’m playing as Aston Martin on Hard Race AI/Hard Development AI and it hasn’t felt too easy (yet). Red Bull is leading and I’m not catching them, Ferrari is thereabouts and I’m just behind, with Alonso usually beating Ferrari (but not always), and I even managed to sneak a win when Verstappen crashed out in Baku.

If you’re an F1 fan and can find it on sale I think you’ll enjoy it.

Coelacanth,
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I loved my first few hours in it. By the end, I had to force myself to finish it.

The game is gorgeous (and was super well optimised, ran like a dream on my first-gen fat old PS4), and the combat is mechanically satisfying. But those pluses are just not enough to carry it through its (way too long) runtime.

The story is only okay. But it suffers from a consistently dour and overly serious tone, with almost no variation. You get some crumbs of comic relief with Kenji, and that’s it. The rest is stone-face almost monotonously serious.

The mission design is also mostly awful. You have a couple of signpost missions (like the Legendary Tales I think they were called?) that are cool, and the bossfights are fun of course. But the rest is almost all talk, move to area, kill some dudes, return. The main story missions are also filled with endless walk-and-talk (or ride-horse-and-talk).

Add to that the extremely repetitive open world UbiSoft style collect-a-thon, and the game just wore my enthusiasm down over time.

I would also wait for a sale, unless you desperately love the setting. And even then, maybe wait and see how Rise of the Ronin pans out.

Coelacanth,
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The Unfinished Swan is such a hidden gem, honestly. I never hear anyone talk about it. Very unique style and mechanics and an endearing story. Some beautiful environments too. And pretty short, so not a big commitment.

It’s a great, great game.

Coelacanth, (edited )
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I think VII being the first 3D FF also was a big reason for being so suited to remake. VI still looks awesome today, it’s peak pixel art era and a lot of the sprites are really beautiful. Original VII looks like pure ass. Nothing has aged worse graphically than old, first generation 3D games.

I’m with you completely though, VI is my favorite and a modernized version would be a sight to see. I wonder what they’d do with the opera scene.

Coelacanth,
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So did you end up finishing Hellblade? What did you think of it?

Coelacanth,
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Did you end up playing around anything further with the combat and the combos? I ended up really enjoying fighting in the game, I just wish the bosses were a little more refined maybe. The feeling of being in sync with the voices and dodging instinctively when they yell a warning is really cool, and unlike any other game I’ve played.

The ending didn’t click for me immediately either, but I ended up replaying it and giving it some more thought and I think I get what they’re going for. Really looking forward to the sequel.

And sorry again that I spoiled that trial! I hope you enjoyed it anyway, it’s still my favourite part I think.

Coelacanth,
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Yeah, the combat has some depth to it but it’s never really explained nor needed. I guess the only truly useful one is the melee button pommel smash after a parry which stuns the enemy for like 15 seconds, very useful against the horde fights. I liked playing around with it and the animations and combos are satisfying, but that’s about it.

They had enough of a foundation there though that I’m hopeful for the sequel.

Coelacanth,
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Probably Civilization V (with the difficulty set below maximum so you’re not too restricted and don’t have to play so sweaty). I like just seeing whatever the Planet Simulator map spits out, putz around with half my brain turned off, trying out niche civs and basically just playing it like solitaire.

I don’t play it even every week anymore, but when I need some distraction and relaxation that’s a comfort game go-to.

Coelacanth,
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Haven’t watched the video but wasn’t Throne of Bhaal originally intended to be BG3 and was later downscaled to an expansion because of reduced time and resources?

Coelacanth, (edited )
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I loved my playthrough of Elden Ring - and I’m happy I got to play it at launch and participate in the zeitgeist and discovery of it at the point where the wikis weren’t even populated etc - but I’m not super keen to play the DLC. Finishing the game was definitely a little more of a relief that it was over than I would have hoped to feel. It didn’t help that the last boss is terrible, so the game kind of ends on a sour note.

Also, FromSoft DLCs are always much harder than the base game. I already didn’t enjoy what they did with Malenia, if they try to top her in the DLC I honestly just can’t see myself having any fun.

EDIT: spelling

Coelacanth,
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Still strolling through my snails pace playthrough of RDR2, haven’t left chapter 2 yet and mostly been doing side stuff, hunting fishing and completing challenges. Looking for a damn badger and beaver but can’t find either anywhere.

I also wish RDR2 had the same fishing minigame as FFXV. Not that it’s terrible, but I wish it had the same depth. That game had the best fishing minigame I’ve played, almost worth the price of admission for that alone.

Coelacanth,
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Sounds like what I’ve been doing, too. Finally found a badger yesterday for the satchel but still on the hunt for some other assorted animals. Sadly I think I’m locked out of some stuff because I killed the legendary bear as part of the story quest so the pelt despawned before I unlocked the trapper. Currently trying to plow through some gambler challenges for the gear, it might actually kill my enthusiasm though. And I’d like to combine them with some Bandit pieces but I’ve been hesitant because I am playing high honor.

The White Arabian seems great, im personally going back and forth between the Warped Brindle Arabian and the Tigerstriped Bay Mustang (was hell to acquire) for horses.

Coelacanth,
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I played through Hellblade recently and mostly loved it. I do however, agree that the quality of the hidden object puzzles vary a lot and there are a few too many of them. Sometimes it feels more like padding than enjoyable content.

I also wish the combat was slightly more demanding and involved. They have an amazing foundation with fantastic animations and a surprisingly robust combo system that just never actually demands you to explore its depths and nuances. The focus mechanic is also a little too powerful, which again doesn’t encourage you to utilise the combo system. More enemy/boss variety and more refined enemy movements would also be preferable, but they were working on a small budget so it’s understandable. It feels like they were so close to something amazing, and that makes me very hopeful for the sequel.

Coelacanth,
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More RDR2 this week, still haven’t finished Chapter 2 as there is just an unbelievable amount of stuff to be distracted by. Apart from further fiddling with some mods I’ve just been enjoying my time hunting and fishing and completing challenges, events and side missions.

I might need to lay off the pursuit of the challenges as they seem extremely grindy and I don’t want to burn out before I finish the story, but so far it’s not started to wear me down and I’ve been enjoying just playing poker with the boys and whatnot.

Coelacanth, (edited )
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Yeah the game never even hints at any combo system, though to be fair they never explain any mechanics (I guess in pursuit of immersion).

This video is not completely exhaustive, but goes through a fair amount of combos. In general, you can always interrupt a combo after the 1st, 2nd or 3rd attack with the melee button to punch/kick and follow up with a different two-attack combo. The finisher where Senua impales the enemy and pushes off with her foot can also be interrupted and extended by pressing light attack three times (which I don’t think the video covers).

I didn’t completely hate the find-the-symbol puzzles but they were definitely not particularly interesting. I think moments like the >!blind trial!< were where the game really shone. >!Navigating purely off of sound and controller vibration and avoiding the monsters in the dark!< is an experience that will stay with me for a while.

Completely agreed about the linear structure, I always thought it was the success of Witcher 3 that started an open-world craze, but regardless of where it came from it definitely ended up negatively impacting some games.

In general I think Ninja Theory did an amazing job at hiding the budget constraints. Another great example is the use of superimposed footage of live action instead of attempting to render characters and doing it poorly. The overall length of the game is also a part of this; they didn’t attempt to stretch too far and spread too thin but instead just made something brief but with the best quality they could. The game is short, but it didn’t feel too short. It felt perfectly measured for the story they were trying to tell.

Coelacanth,
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Ah shit, sorry! I’ll edit in a spoiler tag for anyone else.

Coelacanth,
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As much as I’d love for more actual, true DE content, I’m actually happy this expansion is cancelled. Doing a content release without Kurvitz, Hindpere and Rostov would just be wrong, and would create an awkward situation for new players in the future. If we can’t have more real DE content, I’m happy the existing game at least gets to remain as an intact monolith rather than be diluted by additions outside the original writers’ vision and without the inimitable art of Rostov.

Coelacanth,
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Alternating between playing RDR2 for the first time and fine-tuning the mods I’ve got installed. Really enjoying my time so far, but Jesus this game is just impossibly large. I’ve got something like 40 hours in the game and still haven’t unlocked fishing. I get that they don’t want to overwhelm you with mechanics but gimme my damn rod already!

I’m super impressed with the visuals, too. I guess it’s no coincidence it still is used for benchmarks. I finally have a PC capable of maxing it and it puts many more recent releases to shame despite being over 5(!) years old now.

I also wish I hadn’t gotten the ending spoiled for me way back. It’s still a great experience, but I’m sad I’ll never get to experience the impact it would have had if I was not spoiled.

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