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BradleyUffner, do gaming w Many are worth checking out

It falls into the style of RPG that is more like reading a book than having freedom to do whatever you want. Some people really like that story aspect.

BradleyUffner, do gaming w Many are worth checking out

Are you using the US or the Japanese numbering? US 2 was pretty good. Japanese 2 was still super early and closer to 1, so not very complex. I found that one to be fairly dull.

BradleyUffner, do gaming w Twitch "isn't profitable" admits CEO, in wake of recent layoffs

Shouldn’t the encoding happen locally, on the user’s computer, before it’s even sent to Twitch?

BradleyUffner, do astronomy w Scientists found a primordial galaxy with a bunch of gas and no stars

How is this different from a nebula?

BradleyUffner, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings

Not that I don’t believe them, but it’s odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

BradleyUffner, do games w The Talos Principle 2 | Demo on Steam Available Now

It plays kind of like Portal, if Portal didn’t have portals.

BradleyUffner, do games w Dwarf Fortress - Adventure Mode Roadmap & FAQ

At least to me, adventure mode is even more complicated than fortress mode. Maybe the graphical overhaul can fix some of that, but it’s going to be a long haul.

BradleyUffner, do games w KSP2 is Spamming the Windows Registry Over Weeks/Months Until the Game Will Stop Working Permanently

2 body orbits shouldn’t be a problem. They are easily solvable. 3 body systems are the ones that are problematic.

BradleyUffner, do games w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

MonoGame is pretty good too, if you’re feeling ambitious and really like working in low level code.

BradleyUffner, do games w Open source community figures out problems with performance in Starfield

Sure, I guess, but constantly mapping between them gets complicated and adds overhead. Plus, now you are dealing with curves instead of lines when checking for intersections, and that gets far more expensive to compute when you are trying to do thousands if not millions of checks per frame when trying to run at 60 or 120 frames per second.

I’m not saying it isn’t possible, just that games haven’t traditionally been written that way, so you can’t build on what they have already figured out. That makes it harder to find people who have game dev experience in that kind of math.

BradleyUffner, do games w Open source community figures out problems with performance in Starfield

Games, support libraries, and engines don’t really support spherical coordinate systems. If you don’t want to write everything from scratch, you gotta go Cartesian.

BradleyUffner, do games w Open source community figures out problems with performance in Starfield

Imagine trying to find the intersections of a line or region as it crosses multiple cells of a non-euclidian “grid” near the poles where an entire axis can flip from one cell to the next.

BradleyUffner, do games w Todd Howard says Starfield mod support is on the way next year

By the time they release official mod support, we’ll already have it all figured out on our own.

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