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Aztechnology, do gaming w The winner of every difficulty comparison

That turtles game wasnt even that fun there were better turtles games to play on the nes and snes

Battletoads on the other hand was quite fun but then that jump on the speeder level always made it near impossible. So you were always discouraged that you would get stuck on that level. Or like one time I made the jump but then had to go and my parents turned it off…like battletoads was not that difficult if you made that jump but man was it hard to.

Aztechnology, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

FF12 had some bullshit chest near the beginning of the game… If you opened it you lost the ability to 100% the game and get the Zodiac spear ( reportedly some ability to get one in a very tedious grunts fashion but it’s been ages)

Basically the straw that broke the camel’s back for me with ff… The games story and combat was already a let down after they dropped the turn based combat like all of them ff1-ff10

But yeah generally I dislike many soft lock mechanics or illogical things that punish you for just playing the game… Oftentimes these were put in games just to sell strategy guides.

Aztechnology, do games w Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

I stopped liking final fantasy once they abandoned it… Literally last game I played was 12.

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