There are also contractual issue to consider. Their investors have a “one-sided” put option in 2028 that might force them to “release” SC even if 80% of the marketed gameplay doesn’t exist and large number of cash items are de facto non-functional.
Sure, but if SC is actually released, it is only fair to provide a no questions asked refund policy for JPEGs and non-functional cash shop items. Is it not?
At any rate, this discussion is moot, because SC is not released as BlameTheAntifa claims. The overwhelming majority of marketed gameplay, content simply doesn’t exist and a large part of the cash items are either broken or borderline non-functional.
So if it is released, would it be fair to allow “no question asked” refunds on all cash shop items that are in still in JPEG form or de facto don’t work?
“It allows us to do things without imposing the framework of a typical video game studio,” Chris Roberts said in an interview with La Presse from his home in Los Angeles. “The players who fund us expect the best game, period. We don’t have to streamline, cut jobs, or change our business model.”
This is false. I am honestly surprised about the cavalier attitude with the truth.
Just sharing, I saw a let’s play of the game and it looked cool. The concept of an MMORPG management also sounds fun (there is MMORPG Tycoon 2, but development is going at a glacial pace).
Why do you think the scores are useless? They are good starting point and/or a way to evaluate smaller indie titles that often don’t get professional reviews.
It’s a good thing that I haven’t given Paradox money since Cities: Skylines was released (solid game, but the transportation system was lacking on release).