Grangle1,

Seeing the trailer I’m immediately reminded of Tunic, with its sort of top down, 2.5D perspective and what appears to be being thrown into a world where deciphering just the basics of what’s going on is half the challenge of the game due to a lore-based language barrier. Where Tunic was very much an homage to 2D Zelda, this game looks to take that concept in a more original direction. Looks interesting. I’d think about getting it if my backlog wasn’t a mile high.

slimerancher,
@slimerancher@lemmy.world avatar

Yeah, reminds me a bit of Fez. If we need to decipher the language, it would most probably be just substitution cipher on English, otherwise the game might become too complex, unless we just have to decipher a limited set of words.

Grangle1,

Well, the way Tunic works is that you don’t really decipher the language on your own to straight up read the characters, you work with pictures and other visual/environmental cues to figure out what it’s telling you. It would be akin to going to an Asian country that doesn’t use the Roman alphabet without any knowledge of the language and having to navigate things by pictures or trial-and-error until you start to pick things up on your own. You don’t decipher the words themselves, you pick up on the context, if that makes sense. It really was a large part of the fun of Tunic.

slimerancher,
@slimerancher@lemmy.world avatar

Ah, cool. Sounds fun! Thanks for the info!

Rooty,

The colors and the angles reminds me of a Moebius comic, which was most likely the intention.

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