Amazing that they even write an entire article, because a Wii U was sold. I had to check the date if this is April Fool's day. It's a retro console and maybe they wanted save it. Or want to download roms to play for free on it (as the shop is not supported anymore) for authentic experience, instead emulating it. It was probably very cheap too.
I can't believe I'm saying this, but maybe they shouldn't release even more content. That game is jam packed already!
You think you're done and then BAM! you're running a fish farm and an actual farm, then BAM! you're running errands for a mermaid kingdom, BAM! you're doing a whole side quest under the ice sheet, BAM! you're opening branches of the sushi restaurant... etc, etc, etc...
I love to see a game with tons of a content but I fear they may have overdone it a bit.
This could either be really good or horrifically awful. However unlike The Witcher show, I feel like it has better chances. Source material doesn't matter too much in that V's story can be pretty dynamic with how its told and The Witcher has a very linear story line and strongly solidified characters.
Adapting existing stories and changing them has to be done really well for people to appreciate it and The Witcher just didn't have this going for it. 2077 on the other hand has so many places it could go, characters that we've yet to meet. I mean really they have all the options as long as the dialogue and delivery is done well.
Take it slow at a lower level dungeon to get the feel for things. Sastasha and Tam Tara are great ones to start on. Go in with duty support NPCs if you are nervous about performing with others. In my experience, if you preface the instance with “hi bear with me, I’m new to tanking”, people are very forgiving and will even give pointers :)
They're right that retail prices of AAA games are too low to make a profit. Which is why they've turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can't imagine spending $70 or even $80 on a game.
To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.
For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.
The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)
They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn't for everyone.
I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.
The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.
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