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Durandal, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Durandal@kbin.social avatar

Baldur's Gate 3 doesn't really have an encumbrance system. It has a "send to camp" button that basically negates 99% of that. Camp supplies? Send to camp. Bunch of valueable loot items you only intend on selling "pick up and add to wares" the "send to camp". When you're ready to sell things between adventuring shove it all in a backpack, give it to someone stronk, and teleport to a merchant.

wolfshadowheart, w Nintendo Is "Evolving" Into An Entertainment Company, According To Doug Bowser
@wolfshadowheart@kbin.social avatar

Well, I wonder what the toy entertainment company Nintendo would think about this evolution!

peter, w Google starts testing instantly playable online games on YouTube
@peter@feddit.uk avatar

So sorry to hear about this being shutdown in 6 months

TommySalami, w Nintendo Is "Evolving" Into An Entertainment Company, According To Doug Bowser

Nintendo has historically been slow to change and, more specifically, innovation. They also have been fairly antagonistic when it comes to fan interactions in terms of things like streaming, fan games, and porting old games. On the flip side, they do a pretty decent job with quality control. The “entertainment” field is already pretty bloated with lots of things competing for time. Regardless of success, I’m sure they’ll be trying to squeeze every nostalgia penny they can out of customers.

sim_,

Slow to innovate is an odd claim to sling at Nintendo. But they’re aggressively protective of their IP, absolutely.

TommySalami,

You’re right, I should specify. I’m thinking more in terms of flagship games. Mario has always been big and adaptive over game generations, but there have been a lot of different stretches of time where other major Nintendo games felt miles behind contemporary titles on other platforms, if they were made at all. Recent years have been a lot better, and there have been performance improvements. I guess you could say it is an extension of the IP issue, with titles going through a sort of dark stretch. Starfox, Metroid, and even Legend of Zelda have had that. Innovation was the wrong word to pick.

Tarte, (edited )
@Tarte@kbin.social avatar

Nintendo has historically been slow to change and, more specifically, innovation.

The company was founded in 1889 and produced physical playing card games. From a historical perspective, I think they had more than their fair share of change and innovation, all things considered.

In recent years, I‘d agree with your statement.

GoodEye8, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

While I do think encumbrance in a Bethesda game is pretty pointless I do believe it serves a purpose in BG3. Barrels full of all sorts of liquids are extremely useful, their drawback is that they weigh a ton. Encumbrance exists to prevent you from being a barrelmancer. I think you can also pick up any chests, so you can just carry away all the chests you can’t unlock and then break them somewhere safe (or move them to you lockpicking character etc).

ripcord,
@ripcord@kbin.social avatar

One of my questions on Starfield - can I roleplay as a hoarder, picking up every possible piece of junk - cups, pencils, etc - and store it all in a couple of cabinets or containers as some kind of infinitely huge repo?

...because I swear to god, for whatever reason that seems to be my favorite part of Skyrim and Fallout 3 for whatever reason.

If that mechanic isn't in Starfield then I lose like half my motivation to play :)

Unaware7013,

Based on what I was reading last night, there's a chest in The Lodge basement that has unlimited storage space. The trick is, you just have to be able to get your stuff there.

HubertManne, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@HubertManne@kbin.social avatar

I prefer no inventory or encumbrance but just collections. Perm objects once you collect you have it forever and if you get a new one it just auto converts to coins or whatnot and consumables you get a number in the collections and if it is 0 then you can't use it. Sure its not realistic that a character can carry tons of crap but they stick in magic chests or unlimited space motorcycle trunks or whatever anyway. Just pretend your character is only carrying the equiped items and every thing else is in the magic mcguffin that allows you to essentially carry around a bunch of crap but take the inventory management aspect out. I play to have fantasy and have fun. Not organize crap. I have to organize crap (or at least should) in real life.

StarServal, w Fighting Game Players: Does DLC successfully persuade you to come back?
@StarServal@kbin.social avatar

I like having both unlockable extra fighters (a reward for your dedication to the game) AND having post-launch roster expansions.

For me the problem with the latter comes with highly aggressive monetization practices. Give me a fighters pack with multiple new fighters and alternate costumes at a reasonable price and that feels like adding value to the product (example: SSBU). Price me out at expensive single fighters and single costumes and you can go fuck right off. Battle Passes and FOMO can likewise fuck right off. Anything that requires me to work to unlock something I paid for (in this genre) should be included in the base game as a reward.

Thelgor, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Thelgor@kbin.social avatar

I have never wished for encumbrance in a game that didn't have it. I've only ever wished it was gone from those that do.

sirico,
@sirico@feddit.uk avatar

James Stephany Sterling

technologicalcaveman, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

I don't mind encumbrance, unless it's painfully low. Stalker is a bit annoying with it, though it makes sense. Then when it's so high it becomes a non issue is also annoying because eventually I hit the cap. The one in bg3 is fine with me. I tend to choose my companions to carry specific items, so it's evenly spread out. Then I take breaks to go sell off my junk, usually every few in game days. I think I gave only hit cap once, I gave Karlach all the weapons I find and she was overloaded. I don't mind encumbrance most of the time.

Andjhostet,

Actually I think I'm the opposite. I hate encumbrance more when it's massive. When I played survival mode in Fallout NV, I found it so much more fun to only pick up essential items. I would commonly pick up water bottles and food instead of valuable weapons or ammo. I was usually way under my low encumbrance because I had a mindset switch to only pick up stuff that will allow me to survive the desert.

Rodeo, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

What about gear durability? I hate that shit even more than I hate encumbrance.

exohuman,
@exohuman@programming.dev avatar

Yeah, encumbrance can be overcame but the durability thing is annoying. Especially when you can’t repair the gear.

discodoubloon,
@discodoubloon@kbin.social avatar

BOTW/TOTK Zelda games are the only ones that get it right. It’s a core game mechanic and they give you enough weapons to have fun with it.

RaineV1,

Eh. Can't say I had fun watching my higher end weapon break on the stronger, bullet sponge enemies later on, and replacing it with a crappy short swords that do barely any damage. ToTK though was certainly better thanks to fusion.

hydro033,

Same. Like what kind of sword breaks after 3 uses.

BruceTwarzen,

That it kind of the thing tho, if you just violently smash your sword around, it's gonna break. Like katanas are pretty flimsy and a german greatsword for example could just snap it off. Let's take elden ring for example and you use your sword to find an invisible wall, that's terrible for a sword and it would go to shit really quick. So i guess in a way it's realistic. But i really don't like it when games do that. All it does for me is that i'm never going to use the nice things in the game, because they break, then you need a new one or repair it or whatever.
I'm fine with encumbrance... especially in these Bethesda games. All they do is litter the world with garbage for the player to pick up and carry around for no reason other than make the game longer.

IntergalacticZombie, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

I’m a hoarder in these games. If I can store all my stuff back at my base like in Fallout 4 and Skyrim then I’m happy. As long as they don’t pull the Fallout 76 stunt where you need to pay monthly for extra storage.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

I've just found out you don't even need to build an outpost. Buy a home and you can decorate it with hundreds of storage crates (150 mass/crate)

ripcord,
@ripcord@kbin.social avatar

I'm with you brosephina

teft, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@teft@startrek.website avatar

I’m a pack-rat in games and ive only hit the first (of three) stage of encumbrance two or three times in Baldur’s Gate and I’m in the final act. And my character is a bard with 8 strength so he has no muscles which means the lowest encumbrance threshold. I wouldn’t consider encumbrance even a little bit of a problem in BG3 since if you ever do become encumbered you can just move stuff from your player character to one of the NPCs used as a pack mule.

Psychonaut1969,
@Psychonaut1969@kbin.social avatar

You can also send stuff from your bag directly to the camp chest without having to go there. On pc it's right click send to camp, on ps5 it's square button send to camp. I'm not sure if there is a limit as to how much you can send there i havent hit it yet if there is. You can access camp from anywhere but a red zone so no real reason to carry what you are not using.

NinjaYeti76, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@NinjaYeti76@mastodon.social avatar

@stopthatgirl7 Thanks, I hate it lol. I still loved both and but dislike the inventory busywork. Also the vendors have limited money to buy my loot. These games are retraining our old looting habits and I don't know if I like it.

Psychonaut1969, (edited )
@Psychonaut1969@kbin.social avatar

I haven't played Starfield, but on Bg3 you can do a partial rest (not using any camp supplies) you can initiate this standing right in front of the vendor when you leave camp after the rest your vendor will have money again. You can repeat this until you run out of things to sell.

ampersandrew, (edited ) w Fighting Game Players: Does DLC successfully persuade you to come back?
@ampersandrew@kbin.social avatar

The new way is better, and it's not close. The only thing I miss from the old days is the ability to preserve each individual old version and old meta, whereas these days we just update the new version on top of it. If you're the kind of player who felt like Happy Chaos ruined Guilty Gear Strive, you can't really go back to a version before he existed. Up until this latest patch, I felt like the best time in the game's lifespan so far was right before Happy Chaos launched (for reasons beyond the state that Happy Chaos launched in). Thankfully, this new season is great, but we might not have been so lucky.

People outside of the fighting game sphere would perceive these new games as a "rip off"

I'm going to wager plenty of people inside that sphere would consider them to be a rip-off as well. Super Street Fighter IV didn't change any more about characters' gimmicks than your typical seasonal update does in modern games. They had limited ability to patch games back then, and the new boxed copy was all they could do, but this new method allows them to demonstrably keep a larger pool of players online playing the game than the old method did, which provides more value to future purchasers, which theoretically drives more sales before we even get into the economics of Street Fighter costumes. I know when I bought Guilty Gear Xrd Sign, I wasn't too compelled to pick up Revelator when it came out, since it appeared to be barely different from the version I already had, and no one was really playing that previous one online anyway.

An example would be Super Street Fighter IV launching with 10 new characters and 5 new stages for 40 dollars -- a price that is basically in-line with modern "seasons" in the worst case scenario and it can be debated that it was actually a great value when you consider all of the additional work and polish to other UI and gameplay elements.

That's $40 in 2010 money. It would be more like $56 in today's dollars.

Granixo, w Fighting Game Players: Does DLC successfully persuade you to come back?
@Granixo@feddit.cl avatar

Waaay too much text dude.

But yeah, good DLC does make me go back to play games. 🎮

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