Dishonored, but with larger levels, more tools, not just magic powers, thus more opportunities for accidental kills. Set pathways and activities that the targets use. Some way for possession to transform into your enemies to engage with social stealth and hide in plain sight, or invisibility. I think OP's idea of potions has a lot of potential there.
A nice mix of different types of wards against certain magic in certain areas and magic detection spells with different traits could definitely make it interesting.
I only joined the mag as a mod 2 weeks ago but i havent seen too many clickbaity titles. Got rid of 1 anyway. I try not to post it if its like that and I post the full body description.
Got examples? I feel like there were a handful of users submitting the offending articles, probably a site that user is affiliated with, and because the moderators had no rules against it, I just ended up having to block those users. I'm not seeing a lot of clickbait, personally.
lol no one is claiming the users are turning it into clickbait.
Almost all clickbait titles are written by the website it's posted on. And 99.9999% of titles of an article about a game that don't include the name of the game are clickbait.
I played the beta. I wouldnt call it a good game but it was a game that i enjoyed playing. Maybe i liked it because ever since i was a kid, i was always fascinated by mad max/waterworld. Having your own vehicle, roaming a hostile desert(or sea).
You have a customizable ship, you can build it how you want. And you have a base that can be built and upgraded. And a giant open world with a forgetful story and generic npc. The gameplay was ok, though the world of warships has infinitely superior naval combat. I think it is using similar to war thunder naval combat(same publisher), which is a bit too arcadey for my taste(not that world of warships is a simulator, but it is a more immersive experience).
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