I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.
Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.
It didn't even occur to me that this was a result of the patch, but I did notice it start happening recently. When the patch rolled out, I was in a spot in the game where all of my things were taken from me anyway, so I guess I didn't notice it initially when it first started.
Back in the 90's I owned a Forte VFX1 headset (shout out to my config.sys and autoexec.bat bros) and that truly tested your stomach but it was "the future" so everyone seemed to put up with the near constant nausea and vomiting. Things are so much better now, but there's one fundamental aspect of VR in my view that will always hold it back. It's not the cost, cos that eventually comes down. It's that you'll never get away from the fact that you are wearing a giant plastic thing on your head. You can't itch your face. It gets hot and sweaty and generally not a fun time after a while. The minute someone figures out how to safely somehow beam the experience into your brain, without having to wear a high tech casserole dish on your head for hours then it'll become the new global thing.
As for the long term, it plans to evaluate a new partner for matchmaking and to adjust Payday 3's reliance on online services. That could mean that Starbreeze will remove the game's always online requirement, but the statement does not explicitly say that will be the case.
When it doesn't explicitly say that will be the case, I doubt that it will be. But hopefully we're reaching the turning point where games will stop with the always-online nonsense.
I don't believe that stat, based on my own personal experience. I've been a VR user for close to 10 years now and I've introduced many, many people to it. I've only had one person feel sick in any way in that entire time.
Where does that statistic come from and why is the range so broad? I also don’t think it’s a big deal because even if you do get motion sick, after playing enough you don’t get motion sick anymore. (people in the vr community call it getting your vr legs)
This is really sad to see -- I absolutely loved PD2 at release. It's some of the most fun co-op moments I've ever had in a game (maybe even the best).
I also played the beta and enjoyed the refined experience, but have still been working through BG3 and Starfield, so I decided to hold off on playing. Was hoping for a smooth release for everyone excited to play the game, so it's disappointing to see how terrible the experience has been at launch.
This is the first I’m hearing of it and I’m so confused. Is this just at character creation? Why was it removed?
Is this mod for people who are triggered because the field isn’t free form and the only choices are he/she/they? Or people who are triggered because the sheer existence of a they option is an anathema to their existence?
Even the argument in the comments is so vague it sheds no light.
Is this mod for people who are triggered because the field isn’t free form and the only choices are he/she/they? Or people who are triggered because the sheer existence of a they option is an anathema to their existence?
People triggered because of a they option in character creation. Basically, for folks like this dude.
There is a prominent movement where people don't want to see LGBTQA+ people anywhere. They don't want queer people to exist in their world. It makes them very mad to be exposed to the existence of LGBTQA+ people.
I personally think that they are just some queer people in denial, thinking they are going to catch the gay. Those gay thoughts aren't going to go away for these people no matter how they cater their reality.
I am playing the trails series for the first time, and I’m doing it by order of release. I’m at the finale chapter of Trails to Azure and I’m super excited to finally reach the cold steel saga, but should I play Nayuta first? (I kind of think I should, but I don’t know if it’s related to everything else.)
I haven't played Nayuta yet (got the GOG release a few days ago though) but I've played all of Cold Steel I~IV and did not notice anything in them that would suggest that Nayuta even existed -- unlike Zero/Azure where not having played those (due to no official English release at the time) led to some "who the heck is this and WTF is going on here?!" moments as well as some "I would probably appreciate this more if I'd been able to play those games..." sections.
If you want to carry on into Cold Steel after Azure you'll be fine.
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