I was surprised at how much I enjoyed Dredge. I was expecting a fishing game with a Lovecraft coat of paint but the fishing elements and the Lovecraftian elements worked together better than I expected. Glad to see the DLC is keeping things weird.
But the thing is, you generally don't just magically have the ability to seamlessly plop an ad into a part of the game. That kind of thing needs to be purpose built, to either have the option to plop an ad on the main menu + map, or to (more heinously) plop an ad ANYWHERE in the game.
So worst case scenario (well, not WORST because the game doesn't, like, go back in time to kill your grandfather or something) is that someone higher up said "Hey, what if we could put an ad anywhere in the game? Get the team working on that" and it was done... best case scenario is that I guess their games are coded so well that they can just seamlessly plop in a chunk of code that doesn't break anything else and just works?
But going off of past experience with Ubisoft games, that best case scenario is kind of laughable (insert a screenshot of the guy's face texture not loading for AC Unity here).
They are just lying. I don't trust this response for a single moment. We have seen how the slope as far as game monetization practices goes is in fact slippery.
Sports games already use in-game ads. They will keep going for as long as players take it.
So just stating the obvious, as it’s on a technical platform. So are they running an AI that made this ad and put it into a directory that was accessible by the game services runtimes? Or….did you get caught trying some dodgy shit in a fully paid product. It’s more morally right to have a cracked backup of everything of theirs you own or don’t because in their eyes you clearly don’t own what you paid for.
Even taken at face value, it means that they purposely built the ability to have an ad pop up not just on the main menu screen, but anywhere... or at least (giving them a strong benefit of the doubt) on the map screen.
The "error" was that someone popped it into the "show up on map" area of their code and not the "show up on the main menu" area of their code... but the bigger, more glaring problem is that it is even allowed to be a thing that exists as an option.
So even with all that allowance, the fact that it can be a thing is absolutely terrible and it doesn't matter that it happened as an accident, but it shouldn't be an option regardless... is the point of my rambling.
Not too tack to hard the devil’s advocate side of things but if you’re expecting morals from a business, that’s a you problem. I can appreciate the point you’re trying to make but still kind of a senseless comment.
"A New Regeneration Method!
NFC compatible devices such as transportation IC cards and more can be used to generate Kaiju. The NFC device will generate a unique Kaiju based on various properties. Experiment with NFC devices to find out what kind of Kaiju will be generated!"
Monster generators have spam ed from audio CDs to barcodes and now to wireless signals. Interesting to think of a bunch of kids asking to scan Mom's bus pass or throw their old amiibo on to see if they can get something different.
Most people don't actually use the NFC, It's just not as highly accessible in North America as it is in other places (Also, very specifically, Amiibos will not work, and this is an in-game notification as well. No idea if this was a licensing thing or what). It's an interesting gimmick to replace how Swapping out CDs worked for the original Playstation game, but most people use the Keyword generation in the North American version.
Thankfully, we solved how keywords worked. After scripting out auto-solving more than 2 million keywords, and filtering out duplicates, we have published options for every baseline, and every variant (stuff that has different stat gains, starting stats, starting techs, or faster guts regeneration from the baselines).
Keyword Solver for manual entry of any keywords you want, to see what it will produce
Curated list of Keywords: Pick a Kaiju main, then Kaiju sub. Below the choice will be a scrollable table of all the Script-found Kaiju and fan-submitted Kaiju
NTAG scanning and Bus Passes are solved too.
The bus passes are fun/interesting because the remaining balance of Yen on them is what determines what it makes. Many of the numbers are references to Ultraman or Monster Rancher lore. If you're curious about that, check out: https://legendcup.com/faq-ukmrnfc.php
I still prefer to think of it as magic. I hope they keep that appeal of 'i dno wtf gonna happen when I pop this in' from the original game in future games.
The remaster of MR1&2DX (Steam/Switch/iOS) does have a random button in addition to a searchable internal database of Albums, Song titles, and games.
For whatever reason, the Random button in Ultra Kaiju is absent from the North American version, so you just either have to enter in some random letters/words in the Keywords field, or use NFC. The Japanese and Southeast Asia versions of Ultra Kaiju have a CDDB and Random button, though the "CDDB" is a bit misleading because it actually uses the keywords lookup to generate the Kaiju from the CDDB entries. In this regard, at least, the North American version is superior since the Keywords aren't locked to a pre-defined list.
Why did JP and SEA get a Song List and NA got Keywords for UKMR? Maybe copyright or licensing, though it's honestly anyone's guess.
But it still would have been nice for them to keep the Random button :)
I started the Fan Site back in 1999, and even got Tecmo's blessing in writing, and I've also got IMDB/game credits in two of the games in the franchise from before the KoeiTecmo merger . It's been a hobby/obsession for over 2 decades that all started... mostly because My wife had beat the 1st game before me in '97, just waiting for me to get home from work to show me.
The Monster Rancher community is much smaller and overshadowed by other communities by comparison. MR's genre is pretty niche and hard to spread the word because of it, so I try :)
If you're referring to the Fandom wiki, that's an interesting topic of much debate, and I have nothing to do with it. It's got 1 or 2 main editors, but the real contention is the wiki attempts to link everything between every game plus the anime as a single cohesive piece of information, which ends up causing a lot of made up fan fiction just to connect the dots. The source material has been argued to be legitimate, but when pressed for the source, the wiki authors admitted that the data was from a Japanese cooking blog... which is never named, and no longer exists and cannot be found on any internet archive to cross reference
Additionally, the fandom wiki contains many completely made up monster lores and flavor texts from the Japanese translations that don't correlate. I did make an attempt to explain to the editors, using 1 particular monster as an example comparing the English text to the Japanese text. I provided the real translation and the likely meaning behind the name and lore description based on the direct translation of the name itself and the flavor text. This singular entry was changed, but none of the other hundreds (maybe thousands) of entries have been touched. Much of the guide information on the Fandom wiki is also out of date, or based on pre-data mining posts from the 90s/00s and not updated to the current findings that engineers and code hackers have discovered and published. If there's one thing the Fandom wiki has going for it, is that it has an impressive number of images across the many genres and platforms Monster Rancher has appeared on. I just wouldn't recommend trusting it for actual game information.
LegendCup isn't trying to connect everything to everything just for the sake of it, and doesn't acknowledge the Anime as a source of cannon for the games. Sort of like if you were to purchase a game guide about something, Each game's FAQs and guides are researched and dissected in isolation mechanically, and doesn't attempt to be a guide to the lore and history of monster rancher outside of providing references of actual in-game flavor texts of monsters within their respective games, along with data mined mechanics and information within each game.
Baldur's Gate 3 highlighted my RPG backlog, so this will be a good time to pick up Pillars of Eternity ahead of Avowed. Plus I still need to pick up Starfield and Cocoon, so I may as well get them at a slight discount.
I hope Final Fantasy 7 Remake gets a good discount. The regular price of 80 Euros is too much for a digital only game to me. I can see it got a few times a discount to 46 Euros. Hope it will get to 30 or at least 35 this time.
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