I hope this works out and becomes a viable competitor to DLSS3, especially with this most recent generation of games getting so demanding spec wise. I also appreciate that they make it available for any graphics card from any company. Nvidia certainly has some edge in propiatary features that AMD is having trouble matching at the moment, but Nvidia becoming even more dominant is bad news. Lack of competition will only encourage them to stagnate in the future and increase prices even higher. I’ll probably be looking to upgrade my own gpu soon so am very interested in how the just announced amd 7800xt compares against the Nvidia 4070.
Hallucinated frames like DLSS3. Completely unnecessary, just like the hallucinated pixels of DLSS2/FSR2. Dialling a couple of settings down to medium looks much better.
We are reaching the limits of render technology with our current architectures. You’ll find that most established practices for computer hardware/software/firmware started as a “cheat” or weird innovation that began with using something in an ass backwards way. Reducing the amount of data a GPU needs to render is a good way to get more out of old and new hardware. It’s not perfected yet but the future of these features is very promising.
good thing the rendering engineers are willing to try different ways instead of stuck at this “real pixel” shit that some youtuber started. Even freaking Pixar that is grand daddy of CG tech also doing ML global illumination and temporal denoiser. some of our current gen realtime graphics literally took hours to render 10 years ago, hardware aren’t improving that fast, it’s the new algorithms and render method make it possible.
Sounds impossible but it’s not. Check out some of Digital Foundry’s on DLSS 2; more detail was pulled out of the lower base resolution than even native.
The upscaler is trained on higher resolution data and so it can more accurately depict subpixel and temporal information which is lost at native. DLSS can produce more detail than native in those cases.
I don’t think the term applies here. Hallucination, when it comes to AI models, is when they make up random data with no basis. This, on other hand, is interpolation. It compares two frames and predicts the intermediate frame using motion vectors. And FSR3 isn’t even using machine learning, it’s a bespoke algorithm that they have written.
Approximation would be a fitting term here, just like many things in rendering technology are.
AI models are universal approximators f such that y=f(x,w) with optimizable weights w that minimize some metric L(y). You can come up with a hand tuned approximator yourself that matches/beats an AI model. Does not change the fact that any approximator attempts to guess (i.e. “hallucinate”) the output y based on the prior x.
Lol I wouldn’t want to go up against Baldur’s Gate 3, either. They need to take this time to tighten things up, and let things cool down for a while. They’re competing for the same fans, so it would be a death sentence to release in the near future.
Oh man, there’s already a space exploration mod for factorio. If the plan is to do that but better, they really have their work cut out for them. I really hope they plan to and succeed in making it “space exploration but better” otherwise the modding situation is going to get really awkward…
Seeing as the post is written by the person who made Space Exploration, it seems they’re targeting entirely different niches here. Where Space Exploration is about challenge and increasing numbers of interdependencies, Space Age seems to be just the natural progression of vanilla Factorio, as in, just keep expanding. Having never played Space Exploration nor made it past Purple Science, I’m interested to see how this expansion will develop.
They address that at then end of the post. After all, the same developer is working on both projects.
Basic point is thwt they are targeting different audiences, but there will also be engine improvements. I’m hope that means SE just gets better because of these changes.
The announcement goes to mention that he was one of the creators for space exploration. But this expansion here is supposed to be for more for the casual player.
Delay as long as you need, just please release a good game. I loved the first game, and while I felt DA2 was a step back, I still enjoyed it. DA3 felt too… MMO-y to me.
It’s such an amazing world to play in, I really hope the 4th installment isn’t garbage.
Totally agree about the DA series. Can’t say I have very high hopes for this one, given the direction they’ve taken the franchise, but I’d love to be wrong.
Same here. Love the game so much, but I end up taking a big break and coming back and not knowing how to play, so I just start new. Rinse repeat. Seems there’s a year to build and launch a rocket before this expansion drops, so maybe I should fire it up again and give it another try.
The 3rd science pack is probably the hardest leap forward. But purple/yellow science are difficult too (just not “as hard” as blue IMO).
The 3rd science pack requires mastery of oil refining. The 4th and 5th (purple/yellow) science packs are “just” about scaling up to exceptionally large bases, which is easier IMO than trying to figure out oil (though still somewhat difficult, and the scaling is of two grossly different stuffs. Purple science requires a ton of stone-and-steel, while yellow science requires a ton of copper).
Once you recognize that purple and yellow need way more space than you originally expected, its actually really easy. Just build “bigger” than you ever had before, but otherwise the basics are the exact same as red/green science. Don’t build a “few” assembly machines, you need to be thinking of at least 50+ assembly machines for the entire purple / yellow chains, and possibly need ~2 or ~3 belts of raw iron ore (for purple) or ~2-to-3 belts of raw copper ore (for yellow). Meaning you need maybe 200+ furnaces (I’m not joking). But… “big designs” are just big, they’re not actually difficult to think about.
3rd / Blue science is difficult because its the only time you ever have to master fluids in Factorio. Fluid trains, fluid wagons, fluid containers, etc. etc. You pretty much have two designs: you either bottle everything up into steel drums so that you can “stick with belts”, or you learn to properly use pumps+pipes+trains (fluid wagons) to move things around. In both cases, its complex but its the only way you get past blue-science.
I can’t recall but I know it was somewhere around when you started messing with oil. Honestly the problem was space for sure. You build this massive complex factory but then you have to start making adjustments to try and fit new parts in and it just got so complex that in order to proceed I was gonna have to gut entire sections and restart, just lost interest.
Still an amazing game and I loved every minute of it. I did the same thing with rimworld. I have dozens of hours and I’ve never once launched the rocket lol.
You build this massive complex factory but then you have to start making adjustments to try and fit new parts in and it just got so complex that in order to proceed I was gonna have to gut entire sections and restart, just lost interest.
Ah. You haven’t learned the most important rule of Factorio.
Don’t “erase” your old factory. Its far more efficient to instead “abandon” it. Space is infinite in Factorio.
“But the biters will attack and destroy the factory” ?? Well, guess what? You don’t care. Automated cleanup. Just abandon it and move somewhere else.
And when you “abandon” a factory, its not a big deal to “undo” your decision, walk back, fix the few broken parts to grab the 400 belts you need for the new factory, and then “re-abandon” the factory. Deciding which parts are abandoned / not-abandoned is a state of flux. You can always reuse / repair the old factory as you spin up your new one. Just do whatever is easiest.
Bonus points: try to abandon your factory after the research of Construction Bots. At this point, you can CTRL-C your good designs into blueprints, and then CTRL-V the “good parts” of your factory over to the new base with very little effort.
But really, the answer is rarely to abandon your working factory. Instead, you use belts to pipe out every useful element of those factories (ie: iron, copper, circuits, gears, steel), and then expand your factory to a new location.
In what way did he qualify as a Master Thief? He stole stuff from an assembly line then posted video about it under his own name. Sounds very non-masterly to me.
Well, I just found out this games grades you after every mission like Devil May Cry or Bayonetta. I was interested, but this alone makes it a hard pass for me
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