I haven’t played the series since AC2, and I was pretty young so I don’t recall how tough the aiming was, but no I wouldn’t say the way they implement it in this one makes it too easy at all.
If you are set on using the old method, there’s a way to turn it on relatively early in the game. I tried it for a few minutes, and it made the already somewhat difficult game impossible (for me). Your mileage may vary.
That said, the game is an absolute blast to play, I’m enjoying it so much. Even just the movement feels so goddamn good. From Software has done it again. And it’s not too “souls-y” at all imo. The only real From Soft staple I’ve noticed so far is amazingly well designed (and often tough as nails) boss fights.
It’s a wholly different style of play at close range. There’s no way to “get behind” an enemy AC as they turn on a dime and so do you. At long and mid range, it feels similar. It’s really not comparable to older games as you don’t feel like you’re in a giant robot most of the time- movement is prioritized for better and worse. I still like it but had to reconcile with that early on.
Yes. Things they changed from classic AC that I like: The assault-flight mode, the cooldown-based weapons, mouse and keyboard controls, some difficult and interesting bosses. The fact that you don’t have to pay for failed missions. Removing stunlocking.
Things I don’t like: fast rotation, loss of radar, general sameyness of the ACs compared to the more extreme oldschool designs. Sometimes it feels like the only important decision is “twogun or sword”.
Things I’m not sure about because they’re obviously “Sekirobot” but the old AC approach had some flaws: the new energy model, the boost-dodges, the new stun model.
Things about oldschool AC I’m disappointed still haven’t been replaced: The fact that buy/sell/install hasn’t been unified into a single screen instead of jumping back and forth between 3 screens. The fact that you don’t automatically start skating by default - why do you ever want to walk in modern Armored Core?
It’s a good compromise between Souls and AC, but there are definitely things I miss about the early games.
I haven’t run into too many bugs in the game, but in combat it’s frequent for the game to have to sit there for several seconds thinking about what an enemy should do next. Hope that’s one of the performance improvements they’re working on.
I’m hoping they fix it so it will actually use all my power. Both my graphics card and processor sit at ~50% usage and low temp, while I drop frames when locked at 30fps. I’m still in act 1 but as it is now, I am concerned about when I reach act 3, since they say that is much harder on performance.
I went from pretty much a locked 60 to mid 20’s in act 3. 5900x 2080S and 32G ram with a nvme ssd. Put BG on pause for a few days while armored core kicks my ass. Hopefully the patch improves performance quite a bit. I don’t think I’m maxing out cpu or GPU either but haven’t really been monitoring it.
Glad this is finally happening. Playing on and off since Switch release and I really want to play the game in higher quality. Finally can try it on PC or PS4 without losing progress
Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.
Why’s demand for E3 is so low comparatively? What’s different with gamescom? I know gamescom used to be the gamer focused convention when E3 was still focused on business side but what’s different about it today?
Because times are changing, E3 no longer has the prestige it once held. Presenting your game in E3 costs an arm and a leg and isn’t any more effective than making a Direct presentation video. Because of that companies are moving into online showcases. I wonder how Gamescom and Summer Games Fest maintained relevancy while E3 turned into a nostalgic memory.
I think one of the main draws of Gamescom has always been the community or interactivity, also Köln is in the blue banana of Europe so there’s probably almost 100milion people within a 5 hour drive. I don’t really know why E3 is failing but I can roughly tell you why Gamescom isn’t, for one while there are occasional issues Orga is good generally, half of the German media lives a stones throw away from the fairgrounds, a lot of entertainment is provided besides the fair itself (concerts and other things throughout the city), it’s organised by the German games industry association so the cashflow required could be more easily acquired, it also likely means more stability, the city and potentially the entire country want the event to succeed which likely helps. Most of this is just educated guesswork though so take it with a little scepticism.
E3 is failing because companies can just upload their showcases to YouTube now. Modern day E3 is a consumer event anyway, why not deliver the announcements they are looking for in a manner that’s cheaper and more convenient for everyone?
It seems like gamescom is more of a festival where announcements are a bit of a bonus. Gamescom’s better public relations most likely help too.
I also read today that there’s a game developer conference organised by the same association around the time here too, so that likely helps a lot. If your team is already there to learn they might as well present stuff and vice versa.
Almost as bad as the connection of titles, the performance is so pretty garbage too. Especially compared to running apps in Windows 11. I made a short when it launched and still get people whining “but he’s complaining about a BETA?!?!”, like Google’s terrible performance is excusable, and we haven’t had better emulation for years now.
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