Confirmed. Vendor chests are gone/inaccessible in New Atlantis, Akila City, and Neon. You can still get outside the map in New Atlantis and Neon but the chests aren’t there.
Interesting, but he has been with them for a long time now. I'm curious if he'll have any interest at joining Tango since Shinji Mikami founded it and they share a history of mentorship and alignment on directive philosophies, or if he's more interested in doing something totally new. I'm eager to hear about it
he doesn’t like it as when it first started to be used it felt like it was “a discriminatory term.” It’s an understandable point of contention, as while the genre is quite popular now, go back a couple of decades you’d find plenty of people being rude about the games just because they were Japanese.
Didn’t square back in the day make “dumbed down” versions of their games for the west, because they assumed we were all too dumb to play them correctly (Looking at you FF4 easy mode). I get his point but that was discrimination too.
Bit hard to narrow it down… what do you enjoy? And have you played much from that era?
Just off the top of my head… simcity 2000, Ultima 4,5,6,7, the quest for glory series, civilization 1 and 2, fallout 1 and 2, xcom, master of orion… there are a ton of classics that are still worth playing.
For something perhaps a little less popular, maybe try Tex Murphy?
Edit: oh, I just remembered Commandos! if you’re a masochist, anyway. That game is hard as balls. Fun, though.
Great list - these are all worth checking out. Some of these games I spent way too much time playing.
I think Ultima 7 is probably one of the best RPGs of the 90s. Ultima 6 might have been the first to 'clutter your entire world with junk' game, but was both beautiful and massive for its time (though 7 did everything better).
It's hard to go wrong with most of the classic Sierra games, though the text entry ones are in a special difficulty level of their own. King's Quest series. Conquests of Camelot was enjoyable. Colonel's bequest. Space quest series.
The Kyrandia games were enjoyable but I played them not too long ago.
Personal favorite from the era: X-Wing! There were plenty of better Star Wars flights sims in the years after it, but the original on floppy disks holds a special place in my heart.
Tyrian 2000 is an easy choice given it’s permanently free on GOG. It’s a really fun old shmup with story and arcade modes, lots of difficulty settings (look up cheat codes if you need to make it harder) and a pretty solid amount of weapon customization. Still very much holds up today.
This is great news! Can anyone explain me how the engine Managed to get 25k BEFORE the the unity Desaster? It seems like a really high number without mayor Investors
This isn't that strange for a number of open source projects. I don't know Godot's specifics, but lots of folks are willing to toss a few bucks via patreon or other sources. They keep a list of donors who don't mind being named in the source code, and it includes a few companies that make monthly donations. I'm sure they get a number of grants like this one from Epic.
There's a number of mastodon servers where people pay donate monthly to them.
It has corporate investors/sponsors at the gold level one of them being gambling service and the rest being mostly mobile devs. The pateron hasn’t really gone up since last year.
Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there’s also a lot of detail and subtlety that’s easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they’re talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these bird-like enemy types but not enough, and as a result they confused one for the other. Now that’s what I call attention to detail!
I’m honestly at a loss about how it’s “mechanically old” and how it could possibly be updated. It’s been a few years since I last played it, but I thought it was basically perfect and even did some things few if any other games do, such as the whole grappling/climbing system.
Lemmy interpreted the year with a period as a numerical list. And since the formatting for lists is apparently fixed, larger numbers keep shifting to the left until they 're pushed off the page.
In a couple of generations when path tracing with reasonable levels of performance is available on mid-range cards (eg. equivalent of 4070) I might consider Nvidia. Until then team red for me
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