As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.
So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.
The shift in mobile gaming in how developers / publishers could nickel & dime different features seeped into paid content. The separation was most of these games were free-to-play or at least ad-supported.
Now, it’s just a double-dip. The filthy casuals will wait while the dedicated fans will pony up their wallets if they want a better product. The one that infuriates me most is exclusive or pre-order content that becomes available to everyone a few months after launch.
I think most people that cared about the game could hand over $30 more for “early access”, will full release push the needle that much? I don’t know, don’t think so.
Copies of the Premium edition were included with a lot of graphics card sales, and there’s been a lot of upgrading going in with some card prices coming down. It could be a significant factor.
That’s exactly how I got my copy. The highest tier AMD GPU (7900 XTX, 24 GB) dropped to $800 on Amazon sometime in July, performing about 95% as fast as an RTX 4090 in most titles, which cost $1600-1900 (10% sales tax), and outperforms or matches the 4090’s performance in Starfield.
I’m getting 108 FPS on 4K Ultra outdoors, and 128 FPS indoors, with Resolution Scale at 100% and FSR disabled.
Berbach remarks on his time with Riot, where he worked on the launch of its CSGO and Overwatch 2 rival, Valorant, as well as time with the League of Legends team before and during his position as game director for LoL Wild Rift.
i really hope the dlc fixes some of the issues with performance etc. this was the first pokemon game i really didn’t enjoy so i’m very on the fence about spending any more money on it.
If implemented this should hopefully, at the very least be a way to make up for the shortcomings of the series s. I’ll gladly take improved frame rates and timings on my Series X though. At the 12’ I play away from my 55" TV, any drops in quality will likely be unnoticeable. FSRR and the like are some fantastic technologies, and they keep getting better and more exciting.
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