This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.
In a fit of nostalgia I bought Yugioh: Legacy of the Duelist: Link Evolution. I watched the original show as a kid and played the game at recess, but never went any further than that. The game was on sale for a couple bucks on steam.
I gotta say, this is a great amount of content for the price (again, I bought it for like 5 bucks). You can play through the show’s storyline (every season) with all of their dumb little decks, and after every duel, you unlock a “reverse duel” where you can do the same fight but from the antagonist’s perspective. If you complete all of the duels involving a particular character, you unlock their “challenge duel” where they use a themed meta deck with actual combos and interesting win conditions. Because this game has every season of the TV show, there’s at least a hundred different characters you can fight like this. Every time you win a duel you get some of your opponent’s cards and money to make your own custom deck. The online is dead though, which is fine, I’m just playing this to relive my childhood watching the show.
I’ve been kinda hooked, even though I haven’t been a Yugioh fan since 4th grade. I feel like a kid again. I just wish the Pokemon TCG or Magic: the Gathering had a modern game with a story mode like this.
There are infinitely more accessibility settings and devices on the market now than there’s ever been. Ever. I get that not everyone is able to play, but the industry is leaps above what it was before.
Like, game reviewers have even started pointing out accessibility features specifically - a major release without them is kinda newsworthy.
Sure, indie games might not be complying, but the amount of indie games with no key rebinding or GFX settings is a problem too - those might not be catering to all able-bodied folks either.
I’m happy to give indies a pass because they generally don’t have the resources to know what accessibility settings people need, and they often don’t go through the major reviewers. I think people should absolutely point out those issues, but I really expect new releases to be fully accessible.
Don’t forget Nintendo titles being the most locked-down zero options games on the market. I played a Nintendo game for the first time in a decade recently and my god it felt so antequated. Couldn’t even change volume levels lol.
Yeah, I’m hearing impaired and need captions. I’ve never seen a major game without them for many years now, and recent games have gone above and beyond with things like captioning sounds (not just dialogue) and directional indicators.
I kinda hope someday they’ll remaster the original Assassin’s Creed. It’s the only non-spin off in the series that I haven’t played. I own a copy, but gave up on it because it has no captions and I couldn’t understand what anyone was saying.
I also love how difficulty settings are much more common now. I’m never gonna buy a Dark Souls game. Fuck those. I tried the first game and learned my lesson. Thankfully, most games these days don’t take such an elitist stance with difficulty. It’s really common that games these days will let you change difficulty on the fly. Some games have split puzzle vs combat difficulty. I’ve seen some games have specific settings just for reaction timing. And also love those settings that highlight interactive objects so I don’t waste so much time looking for subtle hints that something is interactive.
It’s unfortunate to see devs have to abandon and retool their projects because of a really stupid decision some ceos made, but the model they were trying to impose needs to die swiftly and burn bright enough to clearly send the message that that kind of bullshit won’t fly.
Make no mistake, other game engine monetization teams were watching this happen. The only way to stop that kind of extortion is to make an example of the one who tries it first.
I hope unity dies hard, so that we never have to see that stupid ass pay-per-install model again.
I spent a ton of time in Kingdom of Loathing. I kept an old laptop that still had a flash enabled browser for a few months to play Bloons Tower Defense 4.
There was this game, I forget the name of it, but you had to build and drive little vehicles to overcome challenges. It was technically amazing for a Flash game, and I’d love to have it back.
If you’re a PlayStation Plus Premium/Deluxe member, you’ll get access to a curated catalog of up to 100 movies***** through the Sony Pictures Core app to stream on demand from the Sony Pictures library as part of your membership. The catalog, which will be ad-free and updated periodically, features movies such as Looper, Kingsglaive: Final Fantasy XV, Elysium, and Resident Evil Damnation.** There will also be additional benefits for all PlayStation Plus members, so stay tuned for more details.
Still not worth the price increases, but I could see that being a meaningful value add to some.
To a degree I’d say this applies to anyone that works on a game except upper management. With games like these the devs/artists are almost always the passionate ones trying to put their best effort into their games but end up forced into incredibly condensed timescales by upper management.
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