And probably not as high quality. The voice acting in thsi game is a 10/10. I doubt that, to put my own languages, it would be nearly as good in Spanish.
I’ve ran into some conversations were some of the characters lines noticeably sound like they’re recorded from a different mic/in a different studio. Other than that it has been nice to have so much of the game voiced.
Uh, did you miss the updates and even a full extension to TQ that were released recently? Didn’t look like the devs wanted to abandon that IP. Glad to see they went all the way and made a full new game!
To populate the community, maybe, but QuakeLive, original Q3 servers and open alternatives still have people. And what I love about them more than the idea of a remaster is that they aren’t gated by software or hardware. This possible remaster may require a W10-11 and lots of powerful hardware to show all these fancy things you, by default, disable to participate in competitive Quake.
Quake Champions (or how it’s called) is what current gen have instead, while old people don’t care having old Quake 3 Arena things running.
I loved Q1 and custom maps Machinehead (devs behind new Wolfenstein) added to it, but Q2 is fucking boring. Like, really, besides the cool engine, it was just a slow and unimpressive bullshit. Not a Doom 2 level of making a comeback. What I disliked the most, besides irritating enemies, is backtracking to previous maps. It could’ve been shown as creating a consistent world across maps, but in the end it’s just bad design.
I suggest to those reading it to take Q1 instead. Surprisingly, the remastered version runs on Linux without problems. As do many engines created by fans’ community. It’s just better.
I turned 10 in 1995, and had a decent (for the time) gaming PC. Quake, and Quake 2, were a huge part of my childhood.
I’d agree that Q1 is probably the better game all-in-all, especially for single-player. But for internet multiplayer, Q2 was genre-defining. It was the fast-paced arena FPS by which literally all games were compared until like UT2003.
Yeah I felt that while Q2 was technically superior, it just lost all the charm that Q1 had, in the enemies, the general ambience, etc. It just seemed so generic to me. Happened to Blood 1 & 2 as well. It’s much like how many movies rely on special effects instead of their story and characters.
Overwatch has had an identity crisis since Jeff Kaplan left. It’s a husk of what it used to be and a disappointment of what it could be.
It was supposed to be tf2 with moba elements. But now it’s trying to be left4dead with moba elements. I think it would be better off to return to roots and just keep innovating on the character and weapons and skills.
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