Same here, though I do wonder how they will keep us interested, as they have deliberately not shown any combat. Not even stardew valley went as far as removing combat from the gameplay loop.
I think it’s brave if them to experiment with games about literally anything but combat, and I think it’s about time. Games have evolved so much they could give us so many varieties of things to do, and almost all of them just go the same route of shooting and hitting things.
Oh I totally agree, I am very fatigued of violence driven games, and have high hopes for Palia. I’m just a little apprehensive that if they just try to copy the non combat parts of zelda and mix it up with animal crossing, it’s not going to be enough.
Gotta say, I appreciate the level of commitment. That bit at the end probably wouldn’t have worked if he didn’t have a baby for the video. Very few YouTubers who are that dedicated to their videos that they do that.
This update improved the game in so many ways. It feels awesome to drive through stormy nights and unlike many other driving simulations the risk of crashing feels great too. Everyone how wants to find out how much work goes into operating locomotives should try this.
Gloomhaven is amazing on tabletop and on the PC. I feel like the PC version added a lot of great visuals to the game and made it feel more immersive, while also sticking to the original rules and game play. I’m not a console gamer, but if you are, I highly recommend it. Can be played solo or with friends.
Jaws of the Lion is definitely easier to get into. The organization is all done for you. Opening the Gloomhaven box is a vastly different experience. It’s like opening a box of Legos and wondering how the hell everything is going to go together. Literally had to go to a sporting goods store and buy fishing tackle boxes to organize everything!
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