I remember playing the demo of the first one (and then the game) when I was a kid and absolutely loving it, so I can’t wait to get back into it after all these years.
I also had no idea From Software created the Armored Core series (or, I guess, didn’t remember) so it came as a shock to me after watching 6’s first trailer and seeing their logo there.
Calling this glitchless is a little misleading, unless you’re suggesting that carrying spells over from one run to the next was intended / normal functionality. This also requires a mod-constructed wand that isn’t possible to get in a non-modded game.
It’s still awesome from a theorycrafting standpoint, but there’s no one arguing that this is a legitimate speedrun.
It’s not a mod wand. Wands have a super rare chance of having more that 26 slots.
I think there is an effort to gather seeds and locations of 26+ slot wand spawns, in order to try and make calculators/finders.
I would agree that a run should be a run in isolation.
Looking at the US PS store, atm Lies of P is on sale at $29.99, and this expansion goes for the same price, bringing the total to $59.98 if you buy them separately. This seems like the best option right now.
If you are a plus member, the Overture bundle, which is the exact same thing but in a single purchase, is on sale for $60.29 (31 cents more). Otherwise it’s $89.99.
For me personally, I’m interested in the game, but my time is split between so many other really great games at the moment that I don’t see myself really tempted into purchasing this until the bundle gets to something like a 50% discount.
Tried playing it but hate the combat system, all the timing things in it to be precise. It’s a pitty because I really liked everything else but having to retry multiple times to beat one slightly stronger enemy just kills the game for me.
Try dodging over parrying. Much more forgiving. Not nearly as precise. You can dodge most attacks the first time just by waiting to see when the attack is going to hit/land after the windup. I’d say by the end, I was dodging about 80-90% of the attacks, even from things I had never seen before just because the wind-up system is fairly predictable. Once you get the hang of it, dodging is super easy.
If you have the PC version, you get download the rest parry mod.
The timing is not more difficult than Rlden Ring or other action RPG. You can try dodge. One you get pattern, then do parry. The easy mode also makes it easier to parry
Art can serve several purposes. Your tastes are valid as a preference, but fun and escapism are only a small part of what games as an art form can provide. Would you critique a piece of visual art (for example, Guernica) by saying “this isn’t very fun”?
Czas poznać fascynującą strategię jeża Tajwanu! W naszym najnowszym wideo odkryjecie, jak mała wyspa planuje zaskoczyć gigantycznego sąsiada - Chiny. Dowiedz się, jak drony, miny i rakiety mogą stworzyć barierę nie do pokonania. Czy strategia asymetryczna rzeczywiście może odstraszyć chińskie siły?
I’m playing through it now but I’m not enjoying it as much as the first one. I’m not sure if it’s my fault for not being able to give it the time and attention it requires.
You need the next piece of equipment, so you go to where the robot says it is. “Oh no we need a different piece of equipment to get there first. I’ve marked it on your map”. Cool ok. “Looks like to get that piece of equipment we need to craft this new piece first”. OK. “Looks like we need a special material so let’s go-”
At a certain point you forget what you wanted to do in the first place and just start following the next marker.
I love the world and the wackiness of it all, but I’m not enjoying the actual gameplay loop nearly as much as I did the first one.
I’m now 10 hours in and i’m not so sure if the gameplay loop really differs that much from the first one. The world is whacky, exploration works well, as does the movement, and character progress also feels good. What it might miss for me is the element of surprise. I know exactly what to expect, it’s not such a big revelation as the first one and that’s obviously something a second part can’t repeat. What i don’t like so much are the new videos and the third person perspective feels a bit off. Overall i like it though, it’s more of the same without huge surprise and that’s fine with me.
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