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audaxdreik, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@audaxdreik@pawb.social avatar

Absolute trash statement, I really hope this bites them.

They’re just repeating a lot of the same misinformation that Pirate Software had been saying, the exact things that had riled the gaming community and caused this latest wave of action. We’re already primed to discount the points they’re trying to make and it shows exactly how disingenuous they’re being.

Positively, I hope this reflects some true fear on their end.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

As has been stated over and over and over again, private servers used to be an option until the industry decided they weren’t any more. If the result of this is that it forces the industry to not make shitty, exploitative games, that’s still a win for the consumers. I would rather have no game at all than something that psychologically tries to exploit my FOMO and drains my wallet.

Vittelius,

It’s also a strawman argument. Because yes, developers have less to no control over the operation of private servers. Yes, that means they can’t moderate those servers.

But

This initiative only covers games, not supported anymore by the devs anyway. Meaning legally speaking everything happening to private servers would be literally not their concern anymore. And new legislation, should it come to that, would spell that out.

audaxdreik,
@audaxdreik@pawb.social avatar

For sure, 💯

  • secure players’ data: there should be no sensitive player data being stored on a private game server like that anyways, you’re connecting to a server, not logging into a service
  • remove illegal content: not the developer’s responsibility in this case, it’s the responsibility of the private server (admittedly this could get messier with net neutrality and safe harbor stuff? unclear, but point remains, it’s still not the developer’s responsibility here)
  • combat unsafe community content: ditto. Not the the responsibility of the developer but the private servers. It’s often been argued that the smaller communities of private servers do a BETTER job of moderating themselves)

  • would leave rights holders liable: HERE IT IS! We can’t let you self host something like Marvel Rivals due to all the copyrights and trademarks and brand protections. How dare you!
aksdb,

Same for the “online only design” argument. The moment they decide it’s not viable anymore and they want to shut it down: what does it matter to them, what players do with it? As long as they offer the service themselves, no one is bugging them. (Although I would absolutely be in favor of also getting self hosting options right from the start, I am realist enough to accept, that this would indeed lower economical feasibility of some projects.)

Vittelius,

That part of the argument is slightly different. If I understand the press statement correctly, what they are saying is: “Some servers can’t, on a technical level, be hosted by the community”. And that’s not a straw man (arguing against something never asked for), that’s just a lie. We have access to all the same stuff as the industry (AWS etc). Hosting these kinds of servers might be very expensive, but the initiative only asks for a way to keep games alive not for a cheap way (though I would prefer a cheap way of course)

aksdb,

I imagine it’s rather licensing. If they have to provide the software at some point, they can’t use components they are not allowed to distribute. And I agree, that this will impact development costs. But with the law in place, this is not an unexpected cost but one that can be factored in. Might be, that some live services are then no longer viable… but I don’t care. There are more games than anyone could play and games are cancelled or not even started to develop all the time for various reasons. One more or less is just noise.

Zagorath,
@Zagorath@aussie.zone avatar

Devs have numerous options for how to address the SKG initiative. The top three that come to my mind are:

  • Release server binaries (along with modifying clients to have a setting to connect to the right server)
  • Modify multiplayer to work over LAN (good when the server’s only/main job is matchmaking)
  • Modify the game itself to no longer require online connectivity

In the case of live service games, I would suggest option 3 is the most appropriate. If the main gameplay is singleplayer, but it’s online so you can dole out achievements and gatekeep content, the answer is simple: stop doing that. Patch it to all work in-client. And keep in mind that this will be a requirement at end-of-life from the beginning. If it’s an unexpected requirement, that’s going to be a huge development cost. If it’s expected, making that EOL change easy to implement will be part of the code architecture from the start.

audaxdreik,
@audaxdreik@pawb.social avatar

Comes to mind as an example that already exists, …steampowered.com/…/MEGA_MAN_X_DiVE_Offline/

NONE_dc, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@NONE_dc@lemmy.world avatar

Oh They are scare. That’s Good.

Essence_of_Meh, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@Essence_of_Meh@lemmy.world avatar

Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

  • Hester Woodliffe – Chair (Warner Bros. Games)
  • Canon Pence (Epic Games)
  • Kerry Hopkins (Electronic Arts)
  • Ian Mattingly (Activision)
  • Klemens Kundratitz (Embracer)
  • Qumar Jamil (Microsoft)
  • Clemens Mayer-Wegelin (Nintendo of Europe)
  • Cinnamon Rogers (Sony Interactive Entertainment)
  • Matt Spencer (Take 2)
  • Alain Corre (Ubisoft)
  • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
  • Karine Parker (Square Enix)
  • Mark Maslowicz (Level Infinite)
  • Felix Falk (game)
  • Nicolas Vignolles (SELL)
  • David Verbruggen (VGFB)
  • Nick Poole (UKIE)

You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).

zipzoopaboop,

Warner Bros games shouldn’t have any level of authority on anything

Kowowow,

if gabe could come out with a statement that if steam had to shut down for some reason he’d try to make sure people get to keep playing their games they have downloaded he’d probly cause these guys to have an aneurysm, but I doubt even gabe would go that far

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

He did say something similar years ago if I recall correctly but we never got any details and it was so long ago it’s hard to guess whether that’s still the plan. Reassurance or update on that wouldn’t be unwelcome, that’s for sure.

Sparkega, (edited )

It was a long time ago, but I thought I heard Steam would remove their DRM and the games would not require authentication.

Though I doubt you would be able to redownload anything if their servers shut down though.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Either way it’s pure speculation considering something truly massive would have to happen for Steam to even get to this point.

SlyLycan,

You can (could?) reach out to Steam Support, and this is part of the email they reply with:

“In the unlikely event of the discontinuation of the Steam network, measures are in place to ensure that all users will continue to have access to their Steam games.”

Not sure if they ever expounded upon those details though.

SheeEttin,

To my knowledge, they have not.

AnimalsDream,

My question is, what is this group as an entity, and why does their opinion matter? Are they an ngo-style advocacy group, or an actual governing body of some kind?

ampersandrew, do games w Statement on Stop Killing Games - VIDEOGAMES EUROPE
@ampersandrew@lemmy.world avatar

“Our Board”:

Epic Games, Take Two, Microsoft, Ubisoft, Square Enix, Bandai Namco, etc.

Aielman15,
@Aielman15@lemmy.world avatar

I trust these people with every cell of my body.

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