Don’t forget the games that were already pulled. This includes every Valve game that isn’t Portal: Still Alive (which is arguably a better version of the game than the version that came with the now-delisted Orange Box but whatever) and Portal 2, as well as other major titles like Skate 2 and Jet Set Radio.
Microsoft has the money to figure this out, they just don’t actually care enough to. I mean for fuck’s sake, they own Bethesda and we still can’t even play Quake 4 on modern Xboxes. What’s the excuse there, Phil?
After years of dealing with his PR statements one after another, I just switched back to PlayStation for the first time since around 2015 since they don’t yank my chain about features. I still think they’ve put less effort and freedom into their platform, but they never say something positive like this and then just forget about it.
I hope most developers stay away from Denuvo on Switch. Devs already have to squeeze the thing for every fps they can get out of it, it really doesn’t need anything else bogging it down.
“We hear you. I can relate to your struggles. We’d love to solve the problem. Of course, preservation is front and centre when all these decisions are made.” isn’t quite the same as “We’re working on a solution to preserve 360 games. We came up with the following solutions so far: […]. Let us know what you think. Stay tuned!”
I wouldn’t expect anything to come from this. Microsoft employees wrap a “fuck you” in a gift, gaslight the backlash, and tap dance. When the excrement makes abrupt contact with the rotating blades of the fan, the lead self-resigns with a long-wielded and non-apologetic notice. Another Microsoft employee takes over, and leads the team with the same mindset until the next incident.
Not a dumb take at all, it’d be awesome if they did. Unfortunately there are likely contracts or business reasons preventing them from doing so, or code shared between the 360 and current gens that they want to keep proprietary. Still, with MS open sourcing more and more projects over time, I’d love to see it.
If the goal is game preservation, the idea would be the community would preserve them for you. We would likely have highly usuable emualtors within a short time.
The server stay online for downloading game. I don’t really get it. If you close only the store, but keep the server for downloading online, do they safe like that so much money?
If they have dedicated servers per region that handle payment processing, and they would need to be upgraded in order to be compatible with currently supported OSes, yes. Or if just maintenance costs for keeping them online are high enough.
Or if they have to pay an annual fee to continue selling (but not distributing) the games.
Or if the annual base costs for the payment provider exceed their revenue.
Well, the USD is worth 15% less today than it was when the consoles launched. As such, keeping the price the same is the same as discounting it with a stable currency. The price today is the same as $425 at launch, so prices have come down we just don’t see it reflected in the dollar price.
In addition to that we’ve passed that era of Moores law. New hardware is coming out with diminishing returns unless it’s big and expensive. We’re long past the era of every 2 years hardware is released with exponential returns in power and efficiency rendering everything that came before obsolete.
Hell even from an aesthetic point of view Red Dead Redemption 2 came out almost 5 years ago and with higher settings on PC still holds up as a pretty game. The biggest factor holding graphics back these days is development time and money.
Also fab production is a fundamental limitation to a greater degree than it was in the past, prices typically fell quickly as a process node gained better yields and could be made on less busy production lines but you have a much higher fixed cost just to convince TSMC or whoever to put you high enough up in priority to get your wafers made at all.
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