You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it’s more of a reboot than a remake, meaning it’s probably not going to be an arcade style game. They’re talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.
If Rockstar made a fully-fledged open world Crazy Taxi game with the scale and quality of Red Dead or GTA, that is quite indisputably deserving of the “triple A” label. Putting aside where you draw the line for it to be considered AAA, they clearly mean that their goal is an AAA experience. It’s not that deep.
I think it’s fine to have a AAA “reboot”. I mean look at the DOOM games. Not everything needs to be new IP and there is some old IP that definitely could use if nothing else a coat of paint and some UI/UX updates.
Yeah I’m actually pumped for this game. I secretly hope they’ll have PC steering wheel support so I can disable all my normal range of motion and do the whacky driving like the arcade game haha. Also fine if not, I’d happily play this title on my PS5 too. It’s ok to have minimal expectations for a game even if they don’t have everything you want imo.
Just wanna get some airtime in the San Francisco hills haha.
I’m sure they will take everything that made the original game great and bin it in a misguided attempt to appeal to a customer base they don’t understand.
Can’t wait for the in-game task to choose between developing a mobile app to make taxi service easier to access or alternatively lobbying politicians to make ride sharing apps and services illegal.
Deus Ex, Doom, Mortal Kombat, Mario, Need For Speed, Sonic The Hedgehog, Tomb Raider etc. all have had AAA reboots and not always following the same formula as the originals. AAA games tend to chase the latest trends, reboots included. This isn’t to say all AAA reboots fail.
True about Deus Ex. But then the original was very much an early 2000s PC shooter (which do not work on consoles) and Invisible War was a disappointment.
Mortal Kombat
The first reboot didn't change the gameplay all that much. It was more of a story-necessity to do a reboot: Armageddon ended with all the fighters dead. Ditto with MK11 but MK1 did change up the gameplay a bit more.
Mario
Mario? Mario as a franchise never really has been rebooted. Certain genres of Mario have though, like New Super Mario Brothers on DS.
Sonic
Oh boy...are you talking about 06 or Boom? Actually it doesn't matter... Both are examples of how not to reboot a franchise.
Tomb Raider
The tomb raider reboots (both of them) do kinda make sense as all three eras are completely different gameplay styles.
Can't comment on NFS, never really paid attention to the franchise.
“We’re responsible for titles such as Phantasy Star Online 2: New Genesis and Hatsune Miku: Colorful Stage in cooperation with the bases in Tokyo and overseas,” Segawa explained, before bringing up the Crazy Taxi reboot.
“We are also participating in the development of triple-A titles, including Crazy Taxi,” he said. “At present, we don’t have any titles developed independently by the studio, but we intend to do so in the future.”
Dude’s just trying to communicate the scope of work his studio is involved with, I’m going to take the AAA remark with a grain of salt since it’s not from Sega.
EXACTLY! Oh man. You wanna know what game doesn’t have steering wheel support? Crusin’ USA. It’s only available on the switch. Like wtf Nintendo. Give this to us!
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