Unfortunately IO gave Conor McGregor, a grade-A asshole, a big bag of money for some dumb DLC appearance. So they never gonna get my money ever again. Who knows which asshole they are going to give it to next.
These probably mostly are the consensus most anticipated games of 2026, but I’ll throw a few of the ones I’m most excited for in here.
If you like fighting games, this is looking to be a great year. We’ve got Marvel Tokon: Fighting Souls, Avatar Legends: The Fighting Game (which may still be a working title?), and the one I’m personally most excited for, Invincible Vs.
I love Batman Arkham combat, and if you do too, you should keep your eye on Dead as Disco.
The FPS genre has largely disappointed me in the past decade, but despite the absence of any multiplayer modes, Mouse: P.I. for Hire looks to be delivering what I haven’t been getting from this genre for years. We should also, finally, presumably, maybe, see a release for Judas.
Similar disappointment has followed racing games, but the indie scene has been trying to pick up the slack, and we’ve got a AA endeavor from racing game veterans that looks cool, complete with a story mode, called Screamer.
In the survival space, both Palworld and Enshrouded are set to leave early access in 2026.
For metroidvanias, I’ve got Bloodstained: The Scarlet Engagement and the beautifully animated The Eternal Life of Goldman on my radar.
And in the RPG space, I’ve got my eye on Warhammer 40,000: Dark Heresy and The Expanse: Osiris Reborn coming up, both from Owlcat. Like The Expanse, Exodus is also planning to fill the Mass Effect void, because it’s unlikely that a new game called “Mass Effect” will do so.
For arcade racing games, keep an eye on iRacing Arcade. It is a small roster of licensed cars and tracks, but seems to have a good single player mode(need to see more), and should have good online racing as well. Demo was excellent and I believe it is still available.
That might be a solid recommendation for others, but speaking for myself, licensed cars and tracks do nothing for me and in most cases will probably put some drag on my enjoyment, because real racing asks you to do things like “not checking the car next to you” that would put real people in harm’s way; and damaging licensed cars in video games is generally frowned upon by the licensors. And also speaking for myself, the store page says it has no local multiplayer, which is my primary use case for a racing game, so its omission is a deal-breaker. Most of the genre has gone this way in recent years, catering to the crowd that likes licensed cars and real tracks, and that’s why I haven’t had as many racing games to play of late. There’s still some stuff for me, though.
I played the demo for Cairn and genuinely can’t remember the last time I had a sense of accomplishment in a game that compared to teaching the top of the demo climb… And then the reveal of how much farther you’d go in the full game. It was very exciting for me. A very novel, interesting experience for me.
As for Witchbrook, I love Stardew Valley and magical fantasy, so that is looking like a no brainer.
It’s quite different from Jusant. I found Jusant to be to arcade racers what Cairn is to simulation racers. Jusant was like a puzzle game with a climbing aesthetic, whereas I found Cairn to be truly about the climbing.
Sucks that the ONLY game on that list I’m looking forward to is a PS5 exclusive that won’t come to PC for years. I mean, I’ll probably also have to wait for GTA6, but I’m looking forward to that less and less as time passes.
Totally sounds like it will only stops kids talking to adults but not adults talking to kids. The creeps already try to get their victims to communicate off-platform using unmoderated services. Unless this blocks the kids’ from seeing the adults’ messages, the adults trying to fuck with kids could just tell them to use a different messenger.
I don’t allow my kids to play it. It sucks, but the reality is the game has been captured by pedos. I saw too many questionable things when I watched them play. Invariably they will be unsupervised at some point, even for brief periods, so it is not worth the risk.
How are they talking to people? My kid either hasn’t figured it out or doesn’t give a shit. But he doesn’t really talk except for IRL friends on discord.
I came back to Roblox because I was tasked to spy on my brother. Seen shit, reported shit. To be fair, it was probably teens, judging by the behavior, but I really hate Roblox as a company.
See, what I figured out is that I don’t have to let my son play Roblox. Sure, he might be the “weird” one who’s dad doesn’t let him. But he was going to be “weird” anyway. That’s just how our lives work.
Plus you have AuADHD, having it myself, it makes you vulnerable to predators in ways you can’t understand yet.
I would happily have more babies as children are fun.
Unfortunately that requires a partner who values intelligence, child development, learning and desires children. When I find such a unicorn I’ll make as many babies as I can reasonably raise (probably like 2 or three more maximum)
We play by the same rule, everyone is weird, no judgement for immutable characteristics. Everyone has challenges, life is already hard, no reason to make it harder for someone.
I wouldn't be complaining about this, except I am because Roblox is operated by pedos.
Something extreme measures such as face recognition has to be taken to ensure problems like this won't happen again. However, though, pedophiles having access to data storage containing such verifications can go so wrong on so many levels.
So heres what they should do:
Fire and prosecute all of the pedos.
Replace the pedos with trustworthy people to operate Roblox.
Then go through verifying.
I don't get the appeal, really. It's just a lego-looking ripoff where the arms are fucking huge and everything. The things that get chosen to be popular, says a lot about people's collective tastes sometimes.
I think the 2 last points are what really end up making it such a success with kids - low attrition to start and lots of different games in one place. It takes 2 clicks to go from a parkour race to a pet care sim.
When you’re targeting kids, your graphics should be easy to understand. Bright colors, simple shapes, it’s enough. If you think about it, those graphics wouldn’t be too different from what a kid can usually draw.
theguardian.com
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