There was a Halo show? Oh Paramount, I hate paramount. When I had to do the contracts for renewing channels at a cable system they were by far the worst.
It generally sucked. I was the sysadmin and the whole system was maintained with near end of life or end of life equipment. I fell into doing the renewal contracts for programming because I maintained the channel maps. The worst were viacom, paramount and espn. What a bunch of opportunist trash. I started in late 2008 before netflix hit and watched the price go up as the subscribers for TV went down. I battled the old school notions of cable while watching the owner and his cronies flail about without understanding the changes. They couldn’t understand why we were topping out on bandwidth every night and I tried to tell them that people were actually using it now. They wouldn’t pay for any type of proxy. They also at first wouldn’t pay for more bandwidth. They had a absurd user to bandwidth calculation in their head from ten years before and were slow to recognize that what was true then wouldn’t stay that way.
I did predicted how it would end up though. Cable isn’t gone like everyone said it would be but many cable companies have dumped video completely. There is no profit in carrying video. I knew that netflix wouldn’t remain the only game in town and that all those cord cutters would soon be faced with similar bills to keep the same amount of access to programming in the end. I was told I was wrong by both sides of it and I have to say the smug from being right about it all hasn’t earned me one dime. All in all I’m glad I’m out it.
Truly one of the worst adaptions ever made. It’s astonishing that people might have actually tried and worked hard to make this heap of garbage.
Usually, in trash movies/TV you can see the vision at least and understand how maybe studio executives, or lack of technology, or even lack of ability destroyed the project. The kernel of what originally sold it is still there. But with Halo, I didn’t see any of that. Everything was bad. Nobody cared, and nobody tried.
It‘s a very solid adaptation. Sure, it will always sit in the shadow of the game because that’s a masterpiece but if you haven’t played the game yet watched the show, you’re getting a well produced and complete package that isn’t offensive to the source material. Because that’s what happens if you let the writer/director of the source material actually guide you in creating the show.
Yeah hard to say because I have played the game. But I’m not particularly passionate about it. I just felt like the show was a bit meh and forgettable personally.
Fallout is proof you can make a video game show good and still be true to the original game. Halo was a completely different story they tried to throw the Halo brand on and didn’t give two shits about the game. Bungie should have sued them for slander…. or whoever owns the brand now.
A live-action Halo is a terrible idea, as is a live-action Avatar.
Some media is so ingrained in its spectacle that to make live action work, you’d have to spend Marvel levels of money on special effects, and why? When animation is right there.
Sure, you might be able to appeal to a larger audience, but how’s that working out for you?
Halo has worked live action in the past, albiet for shorter durations (Halo 3 and ODST both had really well done live action ad campaigns, plus there was Forward Unto Dawn).
The problem is Paramount completely missed the mark in terms of tone and faithfulness to the source material, and it seems like they didn’t even try. They just went “Big green guy punches aliens, that’s what those gamerzz like, right? We can do that for a few million bucks.”
It wasn’t even that. If they had just gone for a grittier more realistic take it would have been fine on visuals and effects. The acting though was cringe worthy at times and the writing wasn’t any better. It just wasn’t a fun show to watch.
The helmet thing is at odds with how our film industry works. Actors really are paid commensurate to their popularity and if your big role doesn’t have your face on it then you don’t get paid as much. So either you have to hire an A lister who doesn’t mind, (the Mandalorian did this and there was still tension), or you settle for a modified helmet or having the helmet off whenever you can rationalize it.
Not that I think it should work this way, but could always just pick a lesser known actor willing to settle for a paycheck to be “David Prowse’s Darth Vader” and then dub them over with someone more famous who is paid a lesser amount of money to be “James Earl Jones’ Darth Vader”.
A live-action Halo that was proud to not follow the games was a terrible idea. They did not care at all about following the source material, they did not care about wanting to make something good for Halo fans. If it had been better executed it could have done well.
I really don’t get why studios do that. They pick some well known franchise to attract the fans of that franchise, but then either figure they can do something better or that fans won’t care if they aren’t able to stick to the original story?
And so often that “better” they go for is really just different. And there’s nothing wrong with telling a different story, just don’t try to slap the franchise name on it for the name recognition.
Funny thing is, in some cases they could still do both by just making a new story in the same universe, either one that happens before the video game or after it (and fans would love references to events in the original story in the latter or foreshadowing events to come in the former). Though it’s still gotta be a good new story that follows the rules of the universe it’s set in.
And to add insult to injury, after seeing the result of this over and over, people walk away thinking movies based on video games can only suck making things harder for those who would do them right.
I think a live-action Avatar could do well. I haven’t watched the Netflix show, but at least the bending in that one actually looks like they’re doing something.
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