I don’t care if it’s true please let’s just leave it dead and not encourage this. I don’t want to buy games wondering if the studio is going to make it 100x better after I’ve already played through the plot. Like, I’m happy CDPR fixed Cyberpunk, I really am, but it should have been good day one.
Can we not give developers the impression that it’s OKAY to release a pile of shit, then spend the next 2-3 years saying “No guys, look, we fixed it, this is totally worth $80 now”
I mean, cyberpunk had issues at launch but at its core it was an excellently written game in a vibrant world with phenomenal NPC performances and fun combat. It was worth spending the time and effort to fix up.
Redfall has none of that, from everything I’ve seen. Sometimes you need to release and move on.
Cyberpunk was fundamentally a good game at launch, but needed cleaning and tidying(if you ignore the last gen consoles, it was terrible and should never have come out on them). Redfall is fundamentally bad, it doesnt need a spit and polish, this needs a meteor.
The title should read "Redfall can be the next Final Fantasy XIV, if Microsoft wants it to be.", Nuke it from orbit, and release a basically new game. Except Redfall doesn't have the long standing francise name attached to it.
Arcane’s studios are no longer the same ones that brought us dishonored unfortunately and I don’t think it is gonna get better any time soon. Really hope I’m wrong there was a time where Arcane was my favorite people making games.
I think this is the real problem with the gaming industry. Development studios are treated as if they're sources of IP when in fact it's more about the people working for them.
A good dev team is the people who made the games. A team gets bought out by a big publishing giant and it seems they inevitably lose the people who made them great.
That's not to say big publsiher owned studios can't make great games but I'd argue the best games are coming from the indy studies whether that by one man bands like ConcernedApe or big independent studios like CD Projekt Red.
Also CD Projekt Red was highly motivated to fix Cyberpunk as it's a smaller studio, and pretty much their entire future business needed it to be fixed and work. They need and want to make more Cyberpunk games. Microsoft has zero motivation to fix Redfall - it was a commercial failure in a big coroportation; they will just dump it and move on but also be more averse to trying to make new IP.
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game’s not ugly, but it’s not pretty enough to sell skins in my opinion.
If anyone’s curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can’t think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it’s progressing beautifully in early access with some excellent redesigns on various systems and new classes.
Maybe I’m off base, but does anyone really want a game about fighting vampires? Cyberpunk (the genre) is incredibly popular, vampire stuff seems to be pretty much relegated to the background in fantasy RPGs especially when compared to say zombie games.
Yeah that’s right! Games like stardew valley, factorio, Terraria, Binding of Isaac, Hades and others could really learn from those brave heroes and finally remove the Battle pass and all the other payed content!
Those titles don’t, the person you’re responding to is being sarcastic because the article sorta implies that removing the microtransactions from an indie title is somehow novel.
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