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KingThrillgore, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
@KingThrillgore@lemmy.ml avatar

I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you’re happy with where to go.

JDPoZ, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@JDPoZ@lemmy.world avatar

They should make it so you can find chaos emeralds and turn into super or maybe even “hyper” sonic to go double or triple the speed

sheepishly, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@sheepishly@kbin.social avatar

Now this is the gaming news I want to hear

jeze64,
@jeze64@midwest.social avatar

You’re welcome! ༼ つ ◕_◕ ༽つ

RedWeasel, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

Give me a cannonball run that has real roads and realistic speed and traffic

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is what I always wanted from The Crew. It’s sense of scale is all off though

Rentlar,

Did you see the news The Crew is Shutting Down their servers in April? If you bought this game, and live somewhere where your consumer protection agencies might have teeth you could help this guy put up a defense against companies bricking games you paid for.

Rentlar, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

Does it come with the random fly that hits the windshield?

jeze64,
@jeze64@midwest.social avatar

Like Cruis’n’ USA!

Nacktmull, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@Nacktmull@lemmy.world avatar

No, thank you.

jeze64,
@jeze64@midwest.social avatar

You’ll play it, you’ll go marginally faster than a bus, and you’ll like it!

Nacktmull,
@Nacktmull@lemmy.world avatar

Damn you!

MrFunnyMoustache, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

deleted_by_author

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  • jeze64,
    @jeze64@midwest.social avatar

    You’re asking questions you donut want the answer to.

    BirdEnjoyer,

    I heard he only hits the speed of sound when he's rollin' around.

    But part of the legacy of Desert Bus is that it was a big charity series that kind of set the stage for GDQ later in gaming history. A sort of virtual road trip.
    So a lot of people have nostalgia for it.

    SchmidtGenetics,

    Get a group of friends and drink while doing it?

    Nothing interesting happens at a mall, pub, but people still enjoy those solo with friends.

    setsneedtofeed,
    @setsneedtofeed@lemmy.world avatar

    Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.

    It was made as a novelty. The people who made it knew it was boring, that’s the joke. The main group that still actually plays it is a charity group who suffers through it while getting donations for Child’s Play charity.

    cafuneandchill,

    Vinesauce Joel’s playthrough of it is also very iconic

    trigonated,

    Joel also has a real-time flight from Sweden to Brazil in Flight Simulator that’s very entertaining despite being several hours long.

    cafuneandchill,

    Oh yeah, I remember that

    Katana314, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

    As much as this seems like an obvious ask now, I feel like there’s a lot of tightly pressed popular indie games now where this would be impractical, and require constant maintenance to have a “private server” version ready for the game’s end of life.

    Take Helldivers 2. Their lobby system (the ship) is wrapped up around this online representation of the global war effort. Sure, there’s ways to change the game for a simplification with a Join Server By IP system, but that’s UI development you’d have to do while the studio still has money to do it - before some decline towards expiration. Often, it would have to somehow elevate priority above other bugfixes and expectations that are taking charge during the popular phase, especially since it will involve the core networking problems.

    So, like anyone, I want this; I found Knockout City fun and it sucks we don’t have it anymore. But realistically, I also understand how this situation can happen.

    ampersandrew, (edited )
    @ampersandrew@lemmy.world avatar

    If people can run pirate MMO servers, then they can run private Helldivers 2 servers. It’s very conveniently impractical for private servers to be distributed when the game has microtransaction revenue streams, because private servers would inevitably provide opportunities to sidestep them. They’d still make plenty of money though, because most people would choose to play on official servers regardless, but they see it as a threat to their business model, which is why they don’t do it.

    It still stands in the way of preservation, and it’s not good enough to release private servers after the game is sunset, because there’s no guarantee while the game is still supported that it’s going to happen to keep the game alive. Plus, even in a best case scenario, private servers are necessary to get around server downtime, DDOS attacks, queues when the servers are at capacity, or just the ability to play with some friends if you’re in a cabin in the woods.

    Katana314,

    That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.

    That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.

    ampersandrew, (edited )
    @ampersandrew@lemmy.world avatar

    You may as well say the same thing about DRM-free games then, since this is effectively just a gimmick to disguise DRM. You don’t provide the server to endorse piracy. You do it because anything less is giving your customer an inferior product. Even if the preservation aspect of this didn’t upset me, I’d still have a hard time buying a game like Helldivers 2 because it comes across as phenomenally poor value compared to buying a game that’s built to last.

    Stern, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @Stern@lemmy.world avatar

    Finally

    teawrecks, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

    This should be a legal requirement, imo. It’s unreasonable for them to sell a game to people, and then make it impossible to play because they weren’t making enough anymore. That’s like making a movie unwatchable because dvd sales dropped

    tias,

    Oh but they’re not selling it, they’re leasing it.

    teawrecks,

    I would use the term “licensing” rather than leasing. A video rental store “leases” the license.

    But the point is, they’re selling you a license to play the game, and then at some point after sale, without you knowing when or why, they rescind the license without compensating you. Any reasonable person would think that purchasing a game means a license to play it indefinitely, especially if you received some kind of binary in exchange for money at the point of sale.

    It’s the difference between Uber offering a subscription model, but then a year later suddenly saying they don’t offer it anymore, vs Tesla selling you a car, but a year later disabling features on it, saying, “you were merely licensing/leasing those features”.

    CobblerScholar, do gaming w Larian originally wanted Baldur's Gate 3 to have multiple narrators, also Astarion was a tiefling

    Tiefling Astorion would have put people not familiar with forgotten realms too on edge talking to the refugees. Astarion’s capriciousness would have made people think that was a tiefling thing not an Astarion thing

    echo64, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

    I gave up on cyberpunk 20 or so hours in. The lack of interesting side stories is a part of the reason why. This feels like the article is gaslighting

    bjmllr,

    I 100%ed it (300 hours) but the writing very much was not part of the appeal.

    tormeh,

    Dude. You played an RPG in spite of the story. There are better dhooters out there. Go play those instead

    bjmllr,

    If I wanted a good story I’d pick up a book, I wanted to be a cyborg ninja and CP20277 let me do that.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There are better shooters out there? Where are they hiding?

    Deello, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

    I’ve heard this argument thrown out before but my issue is always that you have a permanently declining user base since you can’t buy more copies. This is a band aid delaying the inevitable. It will not allow a game like this to live forever.

    Carighan,
    @Carighan@lemmy.world avatar

    It can still be fun for small groups of players running their own game though? Like UT99 still being played a fair bit?

    HakFoo,

    Why can’t it be sold or released as a “private servers only client”

    mouse,
    @mouse@midwest.social avatar

    It has been released as exactly that: www.knockoutcity.com/private-server-edition#secti…

    catloaf,

    Playable, if not played.

    mouse,
    @mouse@midwest.social avatar

    Isn’t that what they did? www.knockoutcity.com/private-server-edition#secti…

    From the article:

    There’s one thing, however, that Harrison recommends studios do above all others when sunsetting a live service game: let players keep playing the game on their own servers. Before shutting down Knockout City, Velan released the game as a standalone Windows executable with private server support. It’s still available to download.

    Lyre, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

    Ok its not loading properly on my phone so i accept i might have to eat my words here, but i remember the vast majority of quests in cyperpunk being “go into a building and kill some guys”… Not exactly ground breaking stuff

    kurcatovium,

    Still better love story than Twilight.

    elgordio,

    There are two tiers of side quests in cyberpunk. Gigs and full on side quests. The gigs are all pretty short ‘go to place, shoot / rescue someone’ stuff but the main side quests are generally more involved, including all the romance options etc.

    The gigs can be skipped without missing much, but skipping the side quests misses a ton of story IMO.

    tias,

    Even the gigs have a thread running through them, though. You can puzzle together stories by doing them.

    ursakhiin,

    And not just that, you’re a mercenary. There’s only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.

    Sure some of them are cookie cutter, but there’s a story behind them and sometimes you can link that story into the overall world. Sometimes there’s choices to make that impact the outcome. Usually there’s multiple ways to approach it. And very few of them have the same layout.

    There’s 89 Gigs in the base game. I didn’t at all feel ripped off that some of them are similar. I’d rather the gigs feel similar than have them encroaching on the side quests in feel.

    DriftinGrifter, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

    Incredibly based

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