You can get them secondhand, that’s not the issue. What would be the point of making a Steam controller from Steam controller parts? We already have that.
They have mechanical components that will wear out over time (though I suppose some people probably use them lightly enough that it’s less of an issue).
Mostly just that they’re not longer being produced and the second-hand supply is dwindling. Also the bumpers are prone to breaking and a USB-C port would be nice.
Hell, they are almost designed to break. They are utterly shabby in terms of build quality.
I was one of the early adopters going back to November 2015
I am not lying when I tell you I have been through 17 of these controllers. It’s the right bumper almost every time.
I have a giant handful of the dongles. I was saving them thinking they would go up in value but now like $2 knockoffs are available LOL
Edit: the first one I received, out of the box, had a broken face button membrane. The replacement I received had a non-functioning back right paddle. The replacement for that had a non-functioning R shoulder and you could hear the plastic crunching on each press. That’s just the first three I received and I’m not counting those in the 17 that I destroyed in my own hands.
They were built like absolute shit. After the first run got sold and they shored-up manufacturing problems, they got marginally better but the fundamental underlying issue never was solved.
If it wasn’t such a wonderful controller, I would have stomped the first one into powder and never looked back.
Totally fair take. What they lack in durability they more than make up for in ergonomics and control customization features.
I’ve got a total of 8 of them with only 2 busted bumpers. I’d say that’s not terrible considering they went through 1000+ hours of the Souls series plus Sekiro.
For me, I want one with internal rechargeable (and replaceable) batteries, more reliable Bluetooth, and multi-device targeting (ie those 1,2,3 toggles you see on stuff like mouse/keyboards - I use mine on my Steam Deck and also on my desktop - dont want to mess with pairing each time. Plus if I end up with with a Switch 2, the trackpad would be interesting for mouse mode if those could connect (no idea)).
it doesn’t let me charge and play at the same time
I could hot swap in and out batteries, but it doesn’t report battery percentage
It also doesn’t auto-pause when the battery dies, like other systems do
It runs through them quickly
it acts finicky/unpredictable when the battery is very low, rather than reaching a consistent threshold and stopping working
In combination with a bug/anti-feature I’ve posted about previously, my Steam Deck sees it as a new controller every time the batteries are replaced, despite the Bluetooth MAC/BDA not changing.
Fair enough. I much prefer swapping them every few hours rather than using a wire, and I haven’t had those identification problems you describe. Largely comes down to setup and usage profile it seems.
Rechargeables get stuck and are waaaay harder to remove than regular because they’re just a bit bigger. I have solved this with a loop of sticky tape around the batteries so I got a bit of a pull tab when using them.so it works…but not perfectly
The Deck’s controls. The Steam Controller was a bit too drastic of a change for me. It’s great for games not designed for a controller but having no D-pad and only a single analog stick is a deal breaker for most people who get a controller to play games designed for controllers.
But how does controlling the karts feel there? Last I tried STK (~2017), the controls felt floaty as fuck, like there was no gravity or friction between karts and the ground
For an mmo game that was released 2 decades ago and has a large established userbase, the main thing left to do to continue being a good game is organising events for continued engagement.
But like, the commercial said that making games is just sitting on a couch and pressing a sound board to add that one sound effect in level 3, so like I don’t know why they want money for it.
Hehe. So, I’ve got 243 hours into Starfield. Level 45.
For me, the game is side quests, killing bad guys all over the place, and taking over as many ships as I can.
I’ve completely ignored the main mission. Haven’t really done any crafting other than upgrading weapons. I started a base and forgot where its at.
The companions are all horrid. I hang out with the robot guy. He’s got good guns.
I use Heller’s Cutter, Arc Welder, and Auto-Rivet. Nothing else. Seemed fitting for a miner. And people burn real good.
I mostly don’t use ship storage except for uncommon stuff. I go through the ridiculous torment of tossing all my junk on the ground in a hold of my ship. Silly fun.
I don’t do a lot of space combat. I’ve got a stack of Class C ships whenever I get around to optimizing them. At some point that will be a new piece of the game that I’ll play.
I may never pursue the main mission. Looks kinda dumb. Can’t tell you exactly what I’ve found fun in this game where I’ve opted out of most of the game. But … every now and then I quicksave and just start burning down all the civilians. A lot of em won’t die. But I keep trying. And then I load my save, because I want to be able to land there again.
I may never pursue the main mission. Looks kinda dumb.
It very much is, and the ‘ending’ was enough for me to drop the game and uninstall it same day. I barely made it to the end, and goddamn was it not worth it.
I don’t really want any magic powers or some final culmination. If I’ve used the (100 cells!) on my cutter, you get to meet my welder, and if you’re out of reach, eat some rivets. I’m not playing some bad guy, but almost the entire game for me is bloodshed, up close, and hardcore. Ya fuk the main mission.
I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way
Any good options recommended for self-hosting something similarly functional that doesn’t take too much effort to get up, audit, maintain? Discovery isn’t really important for me, so federated isn’t really necessary, but a cool extra. I’d love to host something or contribute to hosting for my gaming groups, my class or multiple classes at my school, or otherwise. Voice, chat, screen share, camera, would all be great if possible, but range of options would be good. I’m still using Mumble for gaming…
Haven’t tinkered much with Matrix nor do I know much about Revolt, but I’m curious before I look into it deeper if anyone in the community has experience hosting any communication platforms for small, invitational groups.
Nothing comes close to the feature set offered by Discord, Matrix’ bad priorities unfortunately made sure of this. There currently is a project to fix their shit even if it means to break some bad decisions, Tuwunel, however it’s neither ready nor is it clear where it will end up. The previous project it forked, Conduwuit, got bullied into giving up.
You’ll probably be best off with a classic 2-way approach for now. Stick with Mumble for Voice and get something nice for Chat and Organizing like Mattermost or Revolt (or even IRC if you’re a purist). With some luck Discord’s strong enshittification will give projects like Tuwunel the necessary push it needs to force Matrix to finally care for more than just the needs of governments and their perfectionism that gets them nowhere for years now. That or we’ll see some kind of soft-fork with even more bad blood.
Matrix is probably be the best bet atm, although I’m hoping for Spacebar to get more mature as they are aiming for feature parity and compatibility with discord. This way you can host your server with Spacebar, use their client and still be friends with discord users/be in discord servers that haven’t switched yet. Only thing impossible with Spacebar is discord users joining your self hosted server, but once they reach feature maturity (esp in regards to voicechat and videochat) it’ll make switching super seamless.
Yep. I’ve known about this feature for a while. I always think my numbers are insane and someone always comes along and one ups me so while I’m near the right end of the bell curve, I’m by no means at the end.
I’ll be honest I find the ray tracing shit s gimmick that eats up too much resource. I’d much rather just have some awesome games to play, with good looks or not. PC gaming for me has always been about variety anyway. The console looking better never meant anything.
I honestly think some console games look pretty good and perform well. It’s hard to have something optimized when the hardware is so diverse. Similar to iPhone vs android. With that said, PC games without some ass backwards “copy protection” and “anti-cheat” will always be excluded from my lists.
I’d actually never heard this angle but sounds legit. Cutting corners sounds pretty typical of talking head yltyoes that want to try to cut costs no matter what.
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